Broken Sword 4: The Angel of Death (Secrets of the Ark)
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Revolution Software | |
Sumo Digital | |
Publishers | |
THQ | |
DreamCatcher Interactive | |
Engines | |
Emmersion[1] | |
Release dates | |
Windows | September 15, 2006 |
Reception | |
Metacritic | 73 |
Taxonomy | |
Series | Broken Sword |
General information
- Developer Discord server
- Broken Sword Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM v7 DRM disc check. | |||
GamersGate | ||||
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||||
GOG.com | ||||
Humble Store | ||||
Steam | ||||
Green Man Gaming (unavailable) |
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Revolution Software Ltd\Broken Sword - The Angel of Death[Note 1] <path-to-game>\system\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/316160/pfx/[Note 2] |
- The configuration files are
compat.ini
andcustom.ini
. They are read-only.
Save game data location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Broken Sword - The Angel of Death\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/316160/pfx/[Note 2] |
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. Set in compat.ini . |
||
60 FPS and 120+ FPS | No framerate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Sound Effects, Ambient and Speech | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Russian | Official localization by "Buka". Local retail release only. Patch for digital verison. | |||
Spanish |
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware[edit]
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Cutscenes | Bink Video |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 1.4 GHz | |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 1.1 support |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/316160/
in addition to or instead of this directory. The app ID (316160) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Charles Cecil - Revolution Software - Interview - Adventure Classic Gaming - last accessed on 2006-12-18
- "Last time around we used Criterion's rendering middleware, Renderware. This time Sumo Digital have brought their proprietary technology. The Game will be the first to use Sumo's next generation development technology: Emmersion. The new system is a complete development solution covering all aspects of game creation from 3D rendering to task tracking."