Difference between revisions of "FBI: Hostage Rescue"
From PCGamingWiki, the wiki about fixing PC games
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 06:13, 16 June 2019
Developers | |
---|---|
Idol | |
Publishers | |
Activision Value | |
Release dates | |
Windows | February 5, 2004 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Idol FX\Hostage Rescue[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Command line parameters
- See command line arguments on how to use the following options.
Hostage Rescue.exe
supports the following commands:
Parameter | Description |
---|---|
-w=X | Sets game screen width to X, where X is either 800 / 1024 / 1280 or 1600 (e.g. -w=1280 ). |
-h=X | Sets game screen height to X, where X is either 600 / 768 / 960 or 1200 (e.g. -w=960 ). |
-d=X | Sets display color depth to X, where X should be either 16 or 32 (e.g. -d=32 ). |
-win=X | Enables or disables windowed mode according to X, where X set to 0 is disabled and 1 is enabled (e.g. -win=1 ) |
-tf=X | Sets texture filtering to X, where X should be 0 - bilinear / 1 - trilinear / 2 - Anisotropic (e.g. -tf=2 ). |
-aa=X | Sets anti-aliasing to X, where X should be a number of samples - 0, 2 or 4 (e.g. -aa=4 ). |
-adapter=X | Select adapter X to for displaying the game image (e.g. -adapter=0 selects 1st adapter / monitor). |
-tq=X | Sets texture color depth to X, where X should be either 16 or 32 bit (e.g. -tq=32 ). |
-lg=X | Sets level geometry detail to X, where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. -lg=2 ). |
-lt=X | Sets texture detail level to X, where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. -lt=2 ). |
-pd=X | Sets particle detail level to X, where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. -pd=2 ). |
-s=X | Enables or disables sound according to X, where X set to 0 is disabled and 1 is enabled (e.g. -s=1 ). |
-ldump=X | Enables or disables log dump, where X set to 0 is disabled and 1 is enabled (e.g. -ldump=1 ). |
-nnjoin=X | Unknown. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III @ 450 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 550 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 9.0a compatible |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.