Difference between revisions of "Neuro"
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{{Infobox game/row/date|Windows|March 10, 2006}} | {{Infobox game/row/date|Windows|March 10, 2006}} | ||
|steam appid = | |steam appid = | ||
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|strategywiki = | |strategywiki = | ||
|wikipedia = Neuro (video game) | |wikipedia = Neuro (video game) |
Revision as of 23:24, 7 June 2019
Developers | |
---|---|
Revolt Games | |
Publishers | |
Russobit-M[1] | |
Release dates | |
Windows | March 10, 2006 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Key points
- The original Russian release doesn't work on modern operating systems due to StarForce 3 DRM[Note 1]. There is another release that has no DRM, however.
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\profile\default\Neuro.cfg[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 3] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | A fan translation is also available here (for non-English copies). | |||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Meqon | |
Audio | OpenAL |
Other Issues
Audio bug causes soft lock
In the English-dubbed version of the game, a bug will cause a soft lock during the cutscene at the end of level 5. Two NPCs start talking at the same time causing the player to be frozen in a cutscene unable to continue. As a quick fix, this can be solved by opening the console and advancing the game manually to the next map. To do so, press the ~ (tilde) button and type "map m6" (without the quotes); then, press enter. This will immediately load the next map; the player will miss the brief last line of dialogue that occurs during the level fade-out (in which Warden-Avatar says: "We are halfway done. This is crucial moment for all people of Sorgo. Our next stop: the station.").
The problem can be more permanently and elegantly solved by editing game audio files. The bug occurs because the second-to-last audio file (m5_29.ogg) triggers too early; it begins and ends playing while the third-to-last (m5_28.ogg) audio file is playing, so the end of the the second-to-last audio file (m5_29.ogg) never triggers the start of the last audio file (m5_30.ogg). This can be solved by adding approximately 5 seconds of silence to the beginning of m5_29.ogg using an audio editor such as Audacity. This lengthened sound clip will then end at the correct time, triggering the end of the scene. These audio files can all be found within the game installation folder: Neuro\sounds\speech\m5
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP1 | |
Processor (CPU) | Intel Pentium 4 1.5 GHz AMD Athlon XP 1.5 GHz |
Intel Pentium 4 3 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | ATI Radeon 9600 Nvidia GeForce FX DirectX 9.0c compatible | ATI Radeon X800 Nvidia GeForce 6 |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 3.0 3.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).