Difference between revisions of "Frontlines: Fuel of War"
From PCGamingWiki, the wiki about fixing PC games
m (→Audio settings) |
(→Video settings: Added screenshot, moved Windowed and Vertical sync to fixboxes (wasn't necessary, but thanks to it, screenshot fits to Video Settings section).) |
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==Video settings== | ==Video settings== | ||
− | + | [[File:Frontlines Fuel of War - video settings.png|290px|right|thumb|Video settings.]] | |
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/frontlines-fuel-war | |wsgf link = http://www.wsgf.org/dr/frontlines-fuel-war | ||
Line 67: | Line 67: | ||
|fov notes = | |fov notes = | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = The game re-adds the border as soon as its removed. Window has maximum size, and can't be repositioned higher than Y=0. | |borderless windowed notes = The game re-adds the border as soon as its removed. Window has maximum size, and can't be repositioned higher than Y=0. | ||
Line 75: | Line 75: | ||
|antialiasing notes = No in-game option provided. | |antialiasing notes = No in-game option provided. | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Disabled by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
+ | }} | ||
+ | |||
+ | ===[[Windowed]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Edit config file.}} | ||
+ | # Navigate to: '''%USERPROFILE%\Documents\My Games\Frontlines - Fuel of War\GCGame\Config''' | ||
+ | # Open '''GCEngine.ini''' with a text editor. | ||
+ | # Find a line <code>StartupFullscreen=True</code> and change it to <code>StartupFullscreen=False</code> to launch a game in a Windowed mode. | ||
+ | }} | ||
+ | |||
+ | ===[[Vertical sync (Vsync)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Edit config file.}} | ||
+ | # Navigate to: '''%USERPROFILE%\Documents\My Games\Frontlines - Fuel of War\GCGame\Config''' | ||
+ | # Open '''GCEngine.ini''' with a text editor. | ||
+ | # Find a line <code>UseVsync=False</code> and change it to <code>UseVsync=True</code> to enable Vsync. | ||
}} | }} | ||
Revision as of 00:57, 31 December 2013
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Kaos Studios | |
Publishers | |
THQ | |
Nordic Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | February 25, 2008 |
Key points
- Requires the NVIDIA PhysX Legacy System Software.
- Multiplayer master server is offline.
General information
Availability
Game data
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Windowed
Instructions |
---|
Vertical sync (Vsync)
Instructions |
---|
Input settings
Audio settings
Issues fixed
Crash on startup - OpenAL
- The game includes an outdated version of
openal32.dll
which may crash the game.
Instructions |
---|
Game doesn't launch
- This game needs an older PhysX version no longer included in the latest PhysX System Software.
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 12 GB | 12 GB |
Video card (GPU) | nVidia 6800GT (SM3) or ATI X800XT (SM2) w/ Latest applicable video drivers | nVidia 8600GTX or ATI X2600 w/ Latest applicable video drivers |