Difference between revisions of "Sphinx and the Cursed Mummy"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
{{++}} Comes with restored original HD textures, mod support and other improvements.<ref>[https://steamcommunity.com/games/606710/announcements/detail/1655515849179569588 Sphinx and the Cursed Mummy :: Now with improved, and mostly original, HD textures]</ref> | {{++}} Comes with restored original HD textures, mod support and other improvements.<ref>[https://steamcommunity.com/games/606710/announcements/detail/1655515849179569588 Sphinx and the Cursed Mummy :: Now with improved, and mostly original, HD textures]</ref> | ||
− | {{--}} Lacks projected shadows from the PlayStation 2 and GameCube versions.<ref>[ | + | {{--}} Lacks projected shadows from the PlayStation 2 and GameCube versions.<ref>[https://steamcommunity.com/app/606710/discussions/0/1483235412212692253/ Does this version have characters shadows? :: Sphinx and the Cursed Mummy General Discussions]</ref> |
'''General information''' | '''General information''' | ||
{{GOG.com links|1118073204|sphinx_and_the_cursed_mummy}} | {{GOG.com links|1118073204|sphinx_and_the_cursed_mummy}} | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/606710/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
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{{Input settings | {{Input settings | ||
|key remap = false | |key remap = false | ||
− | |key remap notes = Remapping feature is planned.<ref>[ | + | |key remap notes = Remapping feature is planned.<ref>[https://steamcommunity.com/app/606710/discussions/0/1483235412204136708/#c1483235412204402280 Developer comment on the Steam discussions hub]</ref> |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
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|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
+ | |xinput controllers = unknown | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|button prompts = Xbox, DualShock | |button prompts = Xbox, DualShock | ||
|button prompts notes = For PlayStation button prompts, open <code>{{p|appdata}}\Sphinx\Sphinx.ini</code> and put <code>UsePlayStationButtonPrompts=1</code> under the <code>[Graphics]</code> section. | |button prompts notes = For PlayStation button prompts, open <code>{{p|appdata}}\Sphinx\Sphinx.ini</code> and put <code>UsePlayStationButtonPrompts=1</code> under the <code>[Graphics]</code> section. | ||
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|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
|steam input presets = unknown | |steam input presets = unknown | ||
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
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}} | }} | ||
}} | }} |
Revision as of 00:50, 16 February 2019
Developers | |
---|---|
Eurocom | |
THQ Nordic | |
Publishers | |
THQ Nordic | |
Engines | |
EngineX | |
Release dates | |
Windows | November 10, 2017[1] |
macOS (OS X) | November 10, 2017[1] |
Linux | November 10, 2017[1] |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Comes with restored original HD textures, mod support and other improvements.[2]
- Lacks projected shadows from the PlayStation 2 and GameCube versions.[3]
General information
Availability
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack | ||
Authoring Tools | Free tools that were used to create the original game. Contains beta levels and previously-unseen content. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Sphinx\Sphinx.ini |
macOS (OS X) | ~/Library/Application Support/Sphinx/Sphinx.ini |
Linux | $XDG_DATA_HOME/Sphinx/Sphinx.ini |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Sphinx\ |
macOS (OS X) | ~/Library/Application Support/Sphinx/ |
Linux | $XDG_DATA_HOME/Sphinx/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.0 | Having the ARB_clip_control extension improves depth precision over large distances, reducing z-fighting. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 10 |
Processor (CPU) | Intel or AMD 1.5 GHz supporting SSE2 instructions | Intel or AMD 2 GHz supporting SSE2 instructions |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 1 GB | 2 GB |
Video card (GPU) | OpenGL 3.0 Core Profile compatible like GeForce 8600 | OpenGL 3.0 Core Profile compatible like GeForce 8800 |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6 | 10.12 |
Processor (CPU) | 1.5 GHz supporting SSE2 instructions | 2 GHz supporting SSE2 instructions |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 1 GB | 2 GB |
Video card (GPU) | OpenGL 3.2 Core Profile compatible | OpenGL 3.2 Core Profile compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 LTS | SteamOS, Arch Linux, Linux Kernel 2.6+ (i686 arch) / glibc 2.1.3+ |
Processor (CPU) | 1.5 GHz supporting SSE2 instructions | 2 GHz supporting SSE2 instructions |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 1 GB | 2 GB |
Video card (GPU) | OpenGL 3.0 Core Profile compatible | OpenGL 3.0 Core Profile compatible |