User contributions
- 11:40, 9 October 2019 diff hist +19 m Engine:EngineX Add a logo cover for EngineX. current
- 11:39, 9 October 2019 diff hist +46 N File:EngineX.gif Official Eurocom's EngineX logo. current
- 11:34, 9 October 2019 diff hist +15 m Engine:EngineX Fix redundant template, add more fields.
- 11:31, 9 October 2019 diff hist +98 N Engine:EngineX Add a page for Eurocom's EngineX, now that's documented. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 11:30, 9 October 2019 diff hist +27 m Engine:The Sims Engine Undo revision 892378 by Swyter (talk) because I'm stupid. Sorry. ¯\_(ツ)_/¯ current Tag: Undo
- 11:29, 9 October 2019 diff hist -27 Engine:The Sims Engine Add a page for Eurocom's EngineX, now that's documented. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 10:45, 9 October 2019 diff hist 0 Company:Eurocom Use the vector version of the logo instead of a raster image. current
- 10:44, 9 October 2019 diff hist +45 N File:Eurocom logo.svg Vector version of the Eurocom logo. Own work. current
- 10:37, 9 October 2019 diff hist +36 m Vancouver 2010 This game uses Eurocom's EngineX. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 10:37, 9 October 2019 diff hist +36 m Pirates of the Caribbean: At World's End This game uses Eurocom's EngineX. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 10:36, 9 October 2019 diff hist +36 m Ice Age: Dawn of the Dinosaurs This game uses Eurocom's EngineX. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 10:36, 9 October 2019 diff hist +36 Ice Age 2: The Meltdown This game uses Eurocom's EngineX. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 10:35, 9 October 2019 diff hist +36 m G-Force This game uses Eurocom's EngineX. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 10:34, 9 October 2019 diff hist +36 m Disney Universe This game uses Eurocom's EngineX. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 10:33, 9 October 2019 diff hist +36 m Beijing 2008 This game uses Eurocom's EngineX. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 10:32, 9 October 2019 diff hist +36 m Athens 2004 This game uses Eurocom's EngineX. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 10:31, 9 October 2019 diff hist +36 m 007 Legends This game uses Eurocom's EngineX. Source: https://sphinxandthecursedmummy.fandom.com/wiki/EngineX#Games
- 07:00, 11 February 2019 diff hist +57 m Sphinx and the Cursed Mummy Add the Authoring Tools DLC IDs for both Steam and GOG.
- 04:06, 20 October 2018 diff hist +304 The big list of DRM-free games on Steam Added Sphinx and the Cursed Mummy to the Other/Non-DRM games list. Source: I'm the developer.
- 04:49, 31 May 2018 diff hist +685 Sphinx and the Cursed Mummy Add some additional clarifications, notes and updates. Remove the {{stub}} tag, I think the page is pretty complete now.
- 12:59, 28 November 2017 diff hist 0 m Sphinx and the Cursed Mummy macOS requires OpenGL 3.2 Core Profile due limitations in the platform (lowest version of modern OpenGL it supports), everything else just OpenGL 3.0 Core Profile.
- 01:09, 18 November 2017 diff hist +19 m Sphinx and the Cursed Mummy The original Xbox version didn't have projected shadows either.
- 16:54, 17 November 2017 diff hist +49 Sphinx and the Cursed Mummy Note explaining that the Steam version of the game does not need Steam to run.
- 21:59, 15 November 2017 diff hist +30 Sphinx and the Cursed Mummy Added the missing save game data location title before that second table.
- 21:55, 15 November 2017 diff hist +314 Sphinx and the Cursed Mummy Added the name of Eurocom's engine, the configuration folders, the save folders. Widescreen, FOV, anisotropic and MSAA notes. Made the configuration keys in button prompt notes monospaced.