Difference between revisions of "Marvel: Ultimate Alliance 2"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 05:53, 22 March 2018
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Vicarious Visions | |
Publishers | |
Activision | |
Engines | |
Vicarious Visions Alchemy | |
Release dates | |
Windows | July 26, 2016 |
Marvel: Ultimate Alliance | |
---|---|
Subseries of Marvel | |
Marvel: Ultimate Alliance | 2006 |
Marvel: Ultimate Alliance (2016) | 2016 |
Marvel: Ultimate Alliance 2 | 2016 |
Key points
- Includes all systems exclusive contents (counting DLC) within the primary gameplay version, Vicarious Visions versions.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Also available as part of the Marvel: Ultimate Alliance Bundle. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/433320/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/433320/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 SP2 64-Bit | |
Processor (CPU) | Intel / AMD Hyper-Threaded Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 AMD Radeon HD 5670 DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/433320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (433320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.