Difference between revisions of "Starshot: Space Circus Fever"
From PCGamingWiki, the wiki about fixing PC games
(Glide comparison image, window mode, software mode issue in fullscreen, some minor cleanup) |
(Improved camera control using vJoy and UCR, F12 cheat) |
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==Essential improvements== | ==Essential improvements== | ||
− | |||
===nGlide=== | ===nGlide=== | ||
− | {{Image|Starshot Space Circus Fever rendering comparison.png|Software rendering (left), | + | {{Image|Starshot Space Circus Fever rendering comparison.png|Software rendering (left), Glide rendering (right).}} |
{{ii}} nGlide is a 3Dfx Glide wrapper which translates all Glide calls to Direct3D and enables older games to be played on modern systems. It can also be used to force higher resolutions. | {{ii}} nGlide is a 3Dfx Glide wrapper which translates all Glide calls to Direct3D and enables older games to be played on modern systems. It can also be used to force higher resolutions. | ||
Line 259: | Line 258: | ||
{{ii}} It is possible to activate the debug mode, which also activates an additional menu called ''Warp++''. | {{ii}} It is possible to activate the debug mode, which also activates an additional menu called ''Warp++''. | ||
{{ii}} ''Warp++'' menu has options to cheat, load levels and view some cutscenes not used in the PC version. | {{ii}} ''Warp++'' menu has options to cheat, load levels and view some cutscenes not used in the PC version. | ||
− | {{ii}} A controller is required, because direct camera control buttons are only available on a controller (usually D-pad/POV switch).<ref>[http://www.youtube.com/watch?v=lEx0lMwRoU4 YouTube | + | {{ii}} A controller is required, because direct camera control buttons are only available on a controller (usually D-pad/POV switch).<ref>[http://www.youtube.com/watch?v=lEx0lMwRoU4 YouTube - comments section]</ref> |
{{Fixbox|description=Instructions|ref=<ref>[https://tcrf.net/Starshot:_Space_Circus_Fever The Cutting Room Floor - Starshot:Space Circus Fever]</ref>|fix= | {{Fixbox|description=Instructions|ref=<ref>[https://tcrf.net/Starshot:_Space_Circus_Fever The Cutting Room Floor - Starshot:Space Circus Fever]</ref>|fix= | ||
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{{ii}} The ''Pause menu'' should now have an additional option, ''Warp++'', and show the build version and date. | {{ii}} The ''Pause menu'' should now have an additional option, ''Warp++'', and show the build version and date. | ||
}} | }} | ||
+ | |||
+ | ===Improved camera control=== | ||
+ | {{Image|Starshot Space Circus Fever vJoy and UCR configuration example.png|vJoy and UCR configuration example.}} | ||
+ | {{ii}} The only way to freely control the camera while also moving is using a controller, but the camera controls are mapped to the D-pad and the movement is mapped to the left thumbstick which is not ideal. Camera controls are also inverted. There is no option to change these settings in the game. | ||
+ | {{++}} Using vJoy and UCR it is possible to create a virtual controller that controls the game, while a real controller is used to control the virtual one. This makes it possible to control the camera with the right thumbstick which significantly improves the gameplay experience. | ||
+ | |||
+ | {{Fixbox|description=vJoy instructions|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Download and install [http://vjoystick.sourceforge.net/site/index.php/download-a-install/download vJoy]. | ||
+ | # Launch the vJoy configuration program. | ||
+ | # Add a new device and make sure at least one continuous ''POV Hat Switch'' is enabled. | ||
+ | # Press ''Apply'' and ''Enable vJoy''. | ||
+ | # Exit the program. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=UCR instructions|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Download [https://github.com/evilC/UCR/releases UCR], extract the archive and launch the program. | ||
+ | # Press ''Add'' to create a new profile. | ||
+ | # To map the D-pad to the right thumbstick: | ||
+ | ## In ''Plugin Selection'' select ''Remapper (Axis To Buttons)'' and press ''Add''. | ||
+ | ## In the newly created ''Axis To Buttons'' menu select the proper stick and axis as ''Input Axis'', and in ''Output Buttons'' select the proper ''vJoy Stick'' and ''vJoy Hat'' button. | ||
+ | ## Move the right thumbstick to test if it activates the D-pad buttons. Adding a deadzone (around 25) is recommended. | ||
+ | ## Repeat the process for the other pair of D-pad buttons. | ||
+ | # For the other thumbstick use ''Remapper (Axis To Axis)'' and for buttons use ''Remapper (Button To Button)'' and remap the controls similar to the way it was described above. | ||
+ | # Save the settings. | ||
+ | # UCR must be running when playing the game. | ||
+ | }} | ||
+ | |||
+ | ===Cheats=== | ||
+ | {{ii}} Some cheats are available in [[#Debug mode (Warp++)|debug mode]] in the ''Warp++'' menu. | ||
+ | {{ii}} Holding {{Key|F12}} freezes enemy AI and camera and disables some traps. <ref>[https://www.youtube.com/watch?v=eC0R2OBHLBg YouTube - video description]</ref> | ||
==System requirements== | ==System requirements== |
Revision as of 09:15, 3 December 2017
Developers | |
---|---|
Infogrames | |
Publishers | |
Infogrames | |
Engines | |
i3D | |
Release dates | |
Windows | December 4, 1998 |
Key points
- Compared to the Nintendo 64 version the PC version has full voice acting, pre-rendered cutscenes and higher quality textures, but has no widescreen support. The music is completely different between the two versions.
- The PC soundtrack has been made available for download by the original author.[1]
- Can be played on modern systems using nGlide with full 3D hardware acceleration.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Demo
- A demo can be downloaded here. It includes the first level Tensuns.
Essential improvements
nGlide
- nGlide is a 3Dfx Glide wrapper which translates all Glide calls to Direct3D and enables older games to be played on modern systems. It can also be used to force higher resolutions.
Instructions[2] |
---|
Notes
|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
- This game is designed to be played directly from the CD and doesn't require installation. Settings and saved games in the registry are encrypted.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Dutch | ||||
Italian | ||||
Spanish |
Issues fixed
Problem running the game in software mode
- When running the game in software mode in fullscreen the game freezes after the intro cutscene or after loading a save.
Run the game in windowed mode[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | |
Glide | 2.46, 2.53, 3 | |
Software renderer | Run the game with soft parameter. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Command line parameters
- See command line arguments on how to use the following options.
- More information about each parameter can be found in the
ReadMe.wri
file included on the game CD.
Parameter | Description |
---|---|
mode<width>x<height>{w,f} | Set screen width and height, fullscreen or window mode (example: mode640x480w). |
wintimer | Use Windows timer. |
libtimer | Use internal timer. |
glide | Enable Glide rendering mode (default). |
soft | Enable software rendering mode (the CPU will handle all the calculations). |
Debug mode (Warp++)
- It is possible to activate the debug mode, which also activates an additional menu called Warp++.
- Warp++ menu has options to cheat, load levels and view some cutscenes not used in the PC version.
- A controller is required, because direct camera control buttons are only available on a controller (usually D-pad/POV switch).[4]
Instructions[5] |
---|
|
Improved camera control
- The only way to freely control the camera while also moving is using a controller, but the camera controls are mapped to the D-pad and the movement is mapped to the left thumbstick which is not ideal. Camera controls are also inverted. There is no option to change these settings in the game.
- Using vJoy and UCR it is possible to create a virtual controller that controls the game, while a real controller is used to control the virtual one. This makes it possible to control the camera with the right thumbstick which significantly improves the gameplay experience.
vJoy instructions[3] |
---|
|
UCR instructions[3] |
---|
|
Cheats
- Some cheats are available in debug mode in the Warp++ menu.
- Holding F12 freezes enemy AI and camera and disables some traps. [6]
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 200 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | No installation required | |
Video card (GPU) | DirectX 5 compatible | 3Dfx Glide compatible |
- Information taken from the game manual. Minimum shows the requirements when playing in software mode without a dedicated GPU, so the CPU requirements are higher.
References
- ↑ MobyGames - Gilles Benois
- ↑ nGlide Compatibility list
- ↑ 3.0 3.1 3.2 Verified by User:Antrad on December 3, 2017
- ↑ YouTube - comments section
- ↑ The Cutting Room Floor - Starshot:Space Circus Fever
- ↑ YouTube - video description