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Difference between revisions of "Reaching for Petals"

From PCGamingWiki, the wiki about fixing PC games
(Updated some information)
Line 28: Line 28:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/row|Windows|{{P|localappdata}}\ReachingForPetals\Saved\Config\WindowsNoEditor}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/row|Windows|{{P|localappdata}}\ReachingForPetals\Saved\SaveGames}}
 
}}
 
}}
 +
{{ii}} Also contains individual graphics settings in their respective SAV files.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
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|origin                =  
 
|origin                =  
 
|origin notes          =  
 
|origin notes          =  
|steam cloud          = unknown
+
|steam cloud          = false
 
|steam cloud notes    =  
 
|steam cloud notes    =  
 
|uplay                =  
 
|uplay                =  
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==Video settings==
 
==Video settings==
 +
{{--}} Graphics settings will reset to follow Overall Quality when accessing Options.
 
{{Image|Reaching For Petals - Options.png|Graphics Settings}}
 
{{Image|Reaching For Petals - Options.png|Graphics Settings}}
 
{{Video settings
 
{{Video settings
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|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Set in Windowed mode with display's resolution.
 
|anisotropic                = unknown
 
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = unknown
+
|64-bit executable      = true
 
|64-bit executable notes=  
 
|64-bit executable notes=  
 
}}
 
}}

Revision as of 00:02, 5 September 2017

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Reaching for Petals
Reaching for Petals cover
Developers
Blue Entropy Studios
Engines
Unreal Engine 4[1]
Release dates
Windows September 4, 2017

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/636170/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/636170/pfx/[Note 1]
Also contains individual graphics settings in their respective SAV files.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Graphics settings will reset to follow Overall Quality when accessing Options.
Graphics Settings
Graphics Settings

Template:Video settings

Input settings

Controller & Keyboard Bindings
Controller & Keyboard Bindings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Quad-core Intel or AMD processor
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon 7950
DirectX 11 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References