Difference between revisions of "Reaching for Petals"
From PCGamingWiki, the wiki about fixing PC games
(Updated some information) |
|||
Line 28: | Line 28: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{P|localappdata}}\ReachingForPetals\Saved\Config\WindowsNoEditor}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{P|localappdata}}\ReachingForPetals\Saved\SaveGames}} |
}} | }} | ||
+ | {{ii}} Also contains individual graphics settings in their respective SAV files. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
Line 42: | Line 43: | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = false |
|steam cloud notes = | |steam cloud notes = | ||
|uplay = | |uplay = | ||
Line 51: | Line 52: | ||
==Video settings== | ==Video settings== | ||
+ | {{--}} Graphics settings will reset to follow Overall Quality when accessing Options. | ||
{{Image|Reaching For Petals - Options.png|Graphics Settings}} | {{Image|Reaching For Petals - Options.png|Graphics Settings}} | ||
{{Video settings | {{Video settings | ||
Line 70: | Line 72: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Set in Windowed mode with display's resolution. |
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 152: | Line 154: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 172: | Line 174: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = true |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} |
Revision as of 00:02, 5 September 2017
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Blue Entropy Studios | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | September 4, 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/636170/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/636170/pfx/[Note 1] |
- Also contains individual graphics settings in their respective SAV files.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- Graphics settings will reset to follow Overall Quality when accessing Options.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Quad-core Intel or AMD processor | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon 7950 DirectX 11 compatible | Nvidia GeForce GTX 780 AMD R9 280x |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (636170) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Making it in Unreal: why the creator of Reaching for Petals put his mum in his game | PCGamesN - last accessed on 2017-09-03