Difference between revisions of "FBI: Hostage Rescue"
From PCGamingWiki, the wiki about fixing PC games
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! Parameter !! Argument and description | ! Parameter !! Argument and description | ||
|- | |- | ||
− | | - | + | | -w='''X''' || Sets game screen width to '''X''', where X is width in pixels (e.g. <code>-w=1280</code>). |
|- | |- | ||
− | | | + | | -h='''X''' || Sets game screen height to '''X''', where X is height in pixels (e.g. <code>-w=960</code>). |
|- | |- | ||
− | | | + | | -d='''X''' || Sets display color depth to '''X''', where X should be either 16 or 32 (e.g. <code>-d=32</code>). |
+ | |- | ||
+ | | -tf='''X''' || Sets texture filtering to '''X''', where X should be 0 - bilinear / 1 - trilinear / 2 - Anisotropic (e.g. <code>-tf=2</code>). | ||
+ | |- | ||
+ | | -aa='''X''' || Sets anti-aliasing to '''X''', where X should be a number of samples - 0, 2 or 4 (e.g. <code>-aa=4</code>). | ||
+ | |- | ||
+ | | -adapter='''X''' || Select adapter '''X''' to for displaying the game image (e.g. <code>-adapter=0</code> selects 1st adapter / monitor). | ||
+ | |- | ||
+ | | -tq='''X''' || Sets texture color depth to '''X''', where X should be either 16 or 32 bit (e.g. <code>-tq=32</code>). | ||
+ | |- | ||
+ | | -lg='''X''' || Sets level geometry detail to '''X''', where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. <code>-lg=2</code>). | ||
+ | |- | ||
+ | | -lt='''X''' || Sets texture detail level to '''X''', where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. <code>-lt=2</code>). | ||
+ | |- | ||
+ | | -pd='''X''' || Sets particle detail level to '''X''', where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. <code>-pd=2</code>). | ||
+ | |- | ||
+ | | -s='''X''' || Enables or disables sound according to '''X''', where X set to 0 is disabled and 1 is enabled (e.g. <code>-s=1</code>). | ||
|} | |} | ||
− | |||
==System requirements== | ==System requirements== |
Revision as of 22:03, 4 September 2017
Developers | |
---|---|
Idol FX | |
Publishers | |
Activision Value | |
Release dates | |
Windows | February 5, 2004 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
- The config location is likely to get virtualized with UAC enabled.[1] See Windows registry.
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Hostage Rescue.exe launch parameters
Parameter | Argument and description |
---|---|
-w=X | Sets game screen width to X, where X is width in pixels (e.g. -w=1280 ).
|
-h=X | Sets game screen height to X, where X is height in pixels (e.g. -w=960 ).
|
-d=X | Sets display color depth to X, where X should be either 16 or 32 (e.g. -d=32 ).
|
-tf=X | Sets texture filtering to X, where X should be 0 - bilinear / 1 - trilinear / 2 - Anisotropic (e.g. -tf=2 ).
|
-aa=X | Sets anti-aliasing to X, where X should be a number of samples - 0, 2 or 4 (e.g. -aa=4 ).
|
-adapter=X | Select adapter X to for displaying the game image (e.g. -adapter=0 selects 1st adapter / monitor).
|
-tq=X | Sets texture color depth to X, where X should be either 16 or 32 bit (e.g. -tq=32 ).
|
-lg=X | Sets level geometry detail to X, where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. -lg=2 ).
|
-lt=X | Sets texture detail level to X, where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. -lt=2 ).
|
-pd=X | Sets particle detail level to X, where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. -pd=2 ).
|
-s=X | Enables or disables sound according to X, where X set to 0 is disabled and 1 is enabled (e.g. -s=1 ).
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98/ME/2000/XP | |
Processor (CPU) | Pentium III @ 450 MHz | |
System memory (RAM) | 64 MB RAM | |
Hard disk drive (HDD) | 550 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 9.0a compatible |
References
- ↑ Verified by User:Suicide_machine on 2017-09-04