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Difference between revisions of "FBI: Hostage Rescue"

From PCGamingWiki, the wiki about fixing PC games
m (Meh)
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! Parameter !! Argument and description
 
! Parameter !! Argument and description
 
|-
 
|-
| -adapter='''X''' || Select adapter '''X''' to for displaying the game image.
+
| -w='''X''' || Sets game screen width to '''X''', where X is width in pixels (e.g. <code>-w=1280</code>).
 
|-
 
|-
| Example || Example
+
| -h='''X''' || Sets game screen height to '''X''', where X is height in pixels (e.g. <code>-w=960</code>).
 
|-
 
|-
| Example || Example
+
| -d='''X''' || Sets display color depth to '''X''', where X should be either 16 or 32 (e.g. <code>-d=32</code>).
 +
|-
 +
| -tf='''X''' || Sets texture filtering to '''X''', where X should be 0 - bilinear / 1 - trilinear / 2 - Anisotropic (e.g. <code>-tf=2</code>).
 +
|-
 +
| -aa='''X''' || Sets anti-aliasing to '''X''', where X should be a number of samples - 0, 2 or 4 (e.g. <code>-aa=4</code>).
 +
|-
 +
| -adapter='''X''' || Select adapter '''X''' to for displaying the game image (e.g. <code>-adapter=0</code> selects 1st adapter / monitor).
 +
|-
 +
| -tq='''X''' || Sets texture color depth to '''X''', where X should be either 16 or 32 bit (e.g. <code>-tq=32</code>).
 +
|-
 +
| -lg='''X''' || Sets level geometry detail to '''X''', where X should be  0 - Low / 1 - Medium / 2 - Hight (e.g. <code>-lg=2</code>).
 +
|-
 +
| -lt='''X''' || Sets texture detail level to '''X''', where X should be  0 - Low / 1 - Medium / 2 - Hight (e.g. <code>-lt=2</code>).
 +
|-
 +
| -pd='''X''' || Sets particle detail level to '''X''', where X should be  0 - Low / 1 - Medium / 2 - Hight (e.g. <code>-pd=2</code>).
 +
|-
 +
| -s='''X''' || Enables or disables sound according to '''X''', where X set to 0 is disabled and  1 is enabled (e.g. <code>-s=1</code>).
 
|}
 
|}
-adapter=1 -tq=32 -tf=2 -aa=0 -lg=2 -lt=2 -pd=2 -s=1 -w=1280 -h=960 -d=32
 
  
 
==System requirements==
 
==System requirements==

Revision as of 22:03, 4 September 2017

FBI: Hostage Rescue
FBI: Hostage Rescue cover
Developers
Idol FX
Publishers
Activision Value
Release dates
Windows February 5, 2004

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location
The config location is likely to get virtualized with UAC enabled.[1] See Windows registry.

Save game data location

Template:Game data/row
System Location

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Hostage Rescue.exe launch parameters

Parameter Argument and description
-w=X Sets game screen width to X, where X is width in pixels (e.g. -w=1280).
-h=X Sets game screen height to X, where X is height in pixels (e.g. -w=960).
-d=X Sets display color depth to X, where X should be either 16 or 32 (e.g. -d=32).
-tf=X Sets texture filtering to X, where X should be 0 - bilinear / 1 - trilinear / 2 - Anisotropic (e.g. -tf=2).
-aa=X Sets anti-aliasing to X, where X should be a number of samples - 0, 2 or 4 (e.g. -aa=4).
-adapter=X Select adapter X to for displaying the game image (e.g. -adapter=0 selects 1st adapter / monitor).
-tq=X Sets texture color depth to X, where X should be either 16 or 32 bit (e.g. -tq=32).
-lg=X Sets level geometry detail to X, where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. -lg=2).
-lt=X Sets texture detail level to X, where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. -lt=2).
-pd=X Sets particle detail level to X, where X should be 0 - Low / 1 - Medium / 2 - Hight (e.g. -pd=2).
-s=X Enables or disables sound according to X, where X set to 0 is disabled and 1 is enabled (e.g. -s=1).

System requirements

Windows
Minimum
Operating system (OS) 98/ME/2000/XP
Processor (CPU) Pentium III @ 450 MHz
System memory (RAM) 64 MB RAM
Hard disk drive (HDD) 550 MB
Video card (GPU) 16 MB of VRAM
DirectX 9.0a compatible

References

  1. Verified by User:Suicide_machine on 2017-09-04