Difference between revisions of "Armello"
From PCGamingWiki, the wiki about fixing PC games
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|userprofile}}\AppData\LocalLow\League of Geeks\Armello\Profiles\{{p|uid}}\Options}} | + | {{Game data/row|Windows|{{p|userprofile}}\AppData\LocalLow\League of Geeks\Armello\Profiles\{{p|uid}}\Options<br>{{P|hkcu}}\Software\League of Geeks\Armello}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
{{Game data/row|Linux|~/.config/unity3d/League of Geeks/Armello/}} | {{Game data/row|Linux|~/.config/unity3d/League of Geeks/Armello/}} | ||
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{{ii}} Use {{Key|~}} to open console, then use the following commands to change graphics quality settings individually. | {{ii}} Use {{Key|~}} to open console, then use the following commands to change graphics quality settings individually. | ||
{{ii}} Any changes will be saved and Graphics Quality option immediately changed to "Custom". | {{ii}} Any changes will be saved and Graphics Quality option immediately changed to "Custom". | ||
+ | {{ii}} Commands in '''second table''' is unchanged within Graphics Quality option and may break the game if altered. | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|- | |- | ||
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| r_aamode || <code>0</code> <code>2</code> <code>4</code> <code>8</code> || Antialiasing option. Determine the amount of [[MSAA]] to be used. | | r_aamode || <code>0</code> <code>2</code> <code>4</code> <code>8</code> || Antialiasing option. Determine the amount of [[MSAA]] to be used. | ||
|- | |- | ||
− | | r_anisofiltering || <code>enable</code> <code>disable</code> <code>forceenable</code> || Anisotropic Filtering option. <code>forceenable</code> forces all | + | | r_anisofiltering || <code>enable</code> <code>disable</code> <code>forceenable</code> || Anisotropic Filtering option. <code>forceenable</code> forces anisotropic filter to all textures. |
|- | |- | ||
| r_fogenable || <code>true</code> <code>false</code> || Fog option. The fog is visible when camera is fully zoomed out. | | r_fogenable || <code>true</code> <code>false</code> || Fog option. The fog is visible when camera is fully zoomed out. | ||
|- | |- | ||
− | | r_mastertexlimit || <code>0</code> <code>1</code> <code>2</code> || Lowers the quality of | + | | r_mastertexlimit || <code>0</code> <code>1</code> <code>2</code> || Lowers the quality and memory use of textures. Value <code>2</code> being "low" quality. |
|- | |- | ||
| r_shadowcascades || <code>0</code> <code>4</code> || See [https://docs.unity3d.com/460/Documentation/Manual/DirectionalShadowDetails.html Shadow Cascade count]. | | r_shadowcascades || <code>0</code> <code>4</code> || See [https://docs.unity3d.com/460/Documentation/Manual/DirectionalShadowDetails.html Shadow Cascade count]. | ||
|- | |- | ||
− | | r_shadowquality || <code>disable</code> <code>hard</code> <code>mixed</code> || Shadow quality option. <code>mixed</code> option | + | | r_shadowquality || <code>disable</code> <code>hard</code> <code>mixed</code> || Shadow quality option. <code>mixed</code> option enables soft shadows. |
|- | |- | ||
− | | r_shadowres || <code>low</code> <code>medium</code> <code>high</code> <code>vhigh</code> || Shadow resolution option. Determine how | + | | r_shadowres || <code>low</code> <code>medium</code> <code>high</code> <code>vhigh</code> || Shadow resolution option. Determine how detailed the shadow will be rendered. |
|- | |- | ||
| r_ssaoenable || <code>true</code> <code>false</code> || Screen Space Ambient Occlusion option. No significant quality change. | | r_ssaoenable || <code>true</code> <code>false</code> || Screen Space Ambient Occlusion option. No significant quality change. | ||
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| r_tiltshiftenable || <code>true</code> <code>false</code> || Adding blur effect when camera is zoomed in, very close to board. | | r_tiltshiftenable || <code>true</code> <code>false</code> || Adding blur effect when camera is zoomed in, very close to board. | ||
|- | |- | ||
− | | r_shadowdirproj || <code>stablefit</code> <code>closefit</code> || Changing to <code>closefit</code> improve quality. | + | ! Command !! Valid values !! Description |
+ | |- | ||
+ | | r_shadowdirproj || <code>stablefit</code> <code>closefit</code> || Changing to <code>closefit</code> appears to improve quality. | ||
|- | |- | ||
− | | r_dofenable || <code>true</code> <code>false</code> || | + | | r_dofenable || <code>true</code> <code>false</code> || Depth of Field option. Allows blur on unfocused area. |
|- | |- | ||
− | | r_shadowdrawdist || | + | | r_shadowdrawdist || <code>15</code> || Value becomes corrupted if changed the next time game is started, and shadow will fail to render. |
|- | |- | ||
| r_maxlodlevel || <code>0</code> || Unchanged throughout all Graphics Quality. | | r_maxlodlevel || <code>0</code> || Unchanged throughout all Graphics Quality. | ||
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# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open text file {{file|prefs.txt}}. | # Open text file {{file|prefs.txt}}. | ||
− | # | + | # Locate <code><pref name="Screenmanager Is Fullscreen mode" type="int">1</pref></code>. |
+ | # Change its value from <code>1</code> to <code>0</code>. | ||
# Save the file and launch the game. | # Save the file and launch the game. | ||
'''Notes''' | '''Notes''' | ||
− | {{--}} Must be done every game launch, otherwise the game will crash as every launch | + | {{--}} Must be done every game launch, otherwise the game will crash, as every launch the game changes the value to '''1'''. |
}} | }} | ||
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|minGPU = OpenGL | |minGPU = OpenGL | ||
|minSM = 3.0 | |minSM = 3.0 | ||
− | |minVRAM = | + | |minVRAM = 1 GB |
|recOS = 10.9 or later (64-bit) | |recOS = 10.9 or later (64-bit) | ||
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|recGPU = OpenGL | |recGPU = OpenGL | ||
|recSM = 3.0 | |recSM = 3.0 | ||
− | |recVRAM = | + | |recVRAM = 1.5 GB |
}} | }} | ||
{{System requirements | {{System requirements | ||
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|minGPU = OpenGL | |minGPU = OpenGL | ||
|minSM = 3.0 | |minSM = 3.0 | ||
− | |minVRAM = | + | |minVRAM = 1 GB |
|recOS = Ubuntu 12.04 or later (64-bit) | |recOS = Ubuntu 12.04 or later (64-bit) | ||
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|recGPU = OpenGL | |recGPU = OpenGL | ||
|recSM = 3.0 | |recSM = 3.0 | ||
− | |recVRAM = | + | |recVRAM = 1.5 GB |
}} | }} | ||
{{References}} | {{References}} |
Revision as of 01:44, 25 August 2017
Developers | |
---|---|
League of Geeks | |
Engines | |
Unity | |
Release dates | |
Windows | September 1, 2015 |
macOS (OS X) | September 1, 2015 |
Linux | September 1, 2015 |
General information
- Official website
- Official wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Armello - The Usurpers Hero Pack | Adding 4 new characters, 1 for each Hero Clan. | |
Armello - Seasons Board Skins Pack | Autumn and Spring board skins. | |
Armello - The Bandit Clan | Adding 4 new characters of new Bandit Clan. | |
Armello Original Soundtrack - Wyld's Call |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- See Graphics Quality Settings for "Custom" Graphics Quality settings.
Graphics Quality Settings
- Use ~ to open console, then use the following commands to change graphics quality settings individually.
- Any changes will be saved and Graphics Quality option immediately changed to "Custom".
- Commands in second table is unchanged within Graphics Quality option and may break the game if altered.
Command | Valid values | Description |
---|---|---|
r_aamode | 0 2 4 8 |
Antialiasing option. Determine the amount of MSAA to be used. |
r_anisofiltering | enable disable forceenable |
Anisotropic Filtering option. forceenable forces anisotropic filter to all textures.
|
r_fogenable | true false |
Fog option. The fog is visible when camera is fully zoomed out. |
r_mastertexlimit | 0 1 2 |
Lowers the quality and memory use of textures. Value 2 being "low" quality.
|
r_shadowcascades | 0 4 |
See Shadow Cascade count. |
r_shadowquality | disable hard mixed |
Shadow quality option. mixed option enables soft shadows.
|
r_shadowres | low medium high vhigh |
Shadow resolution option. Determine how detailed the shadow will be rendered. |
r_ssaoenable | true false |
Screen Space Ambient Occlusion option. No significant quality change. |
r_tiltshiftenable | true false |
Adding blur effect when camera is zoomed in, very close to board. |
Command | Valid values | Description |
r_shadowdirproj | stablefit closefit |
Changing to closefit appears to improve quality.
|
r_dofenable | true false |
Depth of Field option. Allows blur on unfocused area. |
r_shadowdrawdist | 15 |
Value becomes corrupted if changed the next time game is started, and shadow will fail to render. |
r_maxlodlevel | 0 |
Unchanged throughout all Graphics Quality. |
Graphics Quality Comparison
Command | Very Low | Low | Medium | High | Very High | |
---|---|---|---|---|---|---|
r_aamode | 0 | 0 | 2 | 4 | 8 | |
r_anisofiltering | disable | disable | enable | forceenable | forceenable | |
r_fogenable | false | true | true | true | true | |
r_mastertexlimit | 2 | 1 | 0 | 0 | 0 | |
r_shadowcascades | 0 | 0 | 0 | 4 | 4 | |
r_shadowquality | disable | hard | hard | mixed | mixed | |
r_shadowres | low | low | medium | high | vhigh | |
r_ssaoenable | false | false | true | true | true | |
r_tiltshiftenable | false | false | false | true | true |
Input settings
Audio settings
Localizations
- As of v1.8, Language can be changed through Options.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 4 | Versus |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Fullscreen issue on Linux
- This issue causes black/striped screen to appear after the first launch of game.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 4 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Cutscenes | Theora | Cutscenes are in OGV extension. |
Multiplayer | Steamworks |
System requirements
- As of v1.5, the game is only available for 64 bit OS.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 (64-Bit) | 7 or later (64-bit) |
Processor (CPU) | Dual-core 2.0 GHz | Quad-core 2.5 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 10 compatible | 1 GB of VRAM DirectX 11 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9 (64-bit) | 10.9 or later (64-bit) |
Processor (CPU) | Dual-core 2.2 GHz | Quad-core 2.7 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | OpenGL 1 GB of VRAM Shader model 3.0 support |
OpenGL 1.5 GB of VRAM Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 (64-bit) | Ubuntu 12.04 or later (64-bit) |
Processor (CPU) | Dual-core 2.2 GHz | Quad-core 2.7 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | OpenGL 1 GB of VRAM Shader model 3.0 support |
OpenGL 1.5 GB of VRAM Shader model 3.0 support |