Difference between revisions of "Duke Nukem 3D"
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|engine = Build | |engine = Build | ||
|release dates = '''MS-DOS'''<br /><sup>NA</sup> January 29, 1996<br /><sup>EU</sup> 1996<br />'''Mac OS'''<br /><sup>NA</sup> 1997 | |release dates = '''MS-DOS'''<br /><sup>NA</sup> January 29, 1996<br /><sup>EU</sup> 1996<br />'''Mac OS'''<br /><sup>NA</sup> 1997 | ||
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− | |gog | + | == Availability == |
+ | {{Availability Table| | ||
+ | {{Availability Table/row| [http://www.gog.com/gamecard/duke_nukem_3d_atomic_edition GOG.com] | {{ID|Gog}} | This is the DOS Atomic Edition running under [[DOSBox]].}} | ||
}} | }} | ||
== Playing on Modern Platforms == | == Playing on Modern Platforms == | ||
+ | The GOG.com release works on modern versions of Windows and Mac OS X. The programs below can be used to run the original DOS releases on modern operating systems and can also be used with the GOG.com release. | ||
=== EDuke32 === | === EDuke32 === | ||
− | [http://www.eduke32.com EDuke32] is the recommended way to play Duke Nukem 3D. It is a source port based on the original source code released by 3D Realms and Ken Silverman (the creator of the BUILD engine used in the game). More information about EDuke32's many improvements, new features, and stability are available from the EDuke32 website | + | [http://www.eduke32.com EDuke32] is the recommended way to play Duke Nukem 3D. It is a source port based on the original source code released by 3D Realms and Ken Silverman (the creator of the BUILD engine used in the game). More information about EDuke32's many improvements, new features, and stability are available from the EDuke32 website. |
The documentation for EDuke32 can be found at the [http://wiki.eduke32.com/wiki/Main_Page EDukeWiki]. In particular, the [http://wiki.eduke32.com/wiki/Installation_and_configuration Installation and Configuration] page is helpful. | The documentation for EDuke32 can be found at the [http://wiki.eduke32.com/wiki/Main_Page EDukeWiki]. In particular, the [http://wiki.eduke32.com/wiki/Installation_and_configuration Installation and Configuration] page is helpful. | ||
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== System Requirements == | == System Requirements == | ||
486DX2/66 with 8 megabytes of memory and VGA graphics | 486DX2/66 with 8 megabytes of memory and VGA graphics | ||
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[[Category:Game]] | [[Category:Game]] | ||
[[Category:Windows]] | [[Category:Windows]] | ||
+ | [[Category:Mac]] |
Revision as of 11:48, 15 December 2012
Availability
Playing on Modern Platforms
The GOG.com release works on modern versions of Windows and Mac OS X. The programs below can be used to run the original DOS releases on modern operating systems and can also be used with the GOG.com release.
EDuke32
EDuke32 is the recommended way to play Duke Nukem 3D. It is a source port based on the original source code released by 3D Realms and Ken Silverman (the creator of the BUILD engine used in the game). More information about EDuke32's many improvements, new features, and stability are available from the EDuke32 website.
The documentation for EDuke32 can be found at the EDukeWiki. In particular, the Installation and Configuration page is helpful.
A rewrite of the multiplayer code is currently in progress so for the time being DukeMatch is broken.
xDuke
xDuke is a barebones port of Duke3D that runs on XP/Vista/7 WITH netplay. There is no texture filtering/models/hrp, but the multiplayer does in fact work. Get YANG if you want to play via a lobby-based system. The program also supports sharing maps with other players.
DOSBox
The original game is a DOS executable but because the days of DOS are at an end, DOSBox emulation doesn't always yield a desirable level of preformence. However, playing under DOSBox is simple provided you use the Setup utility and apply appropriate configuration settings.
Recommended Patching
- The High Resolution Pack (HRP for short) updates the 256-color art assets of the game using advanced features in EDuke32. This includes high resolution textures (the modern style including normal and specular mapping, etc.), 3D models replacing flat sprites for game objects like enemies and pickup items, proper skyboxes, and real-time dynamic lighting. However, this is not necessary by any means to play the game, and by using it you lose the classic art style of the original.
- The HRP page also contains links to music packs which are highly recommended. The best one is a recording of the MIDIs played through the Roland Sound Canvas SC-55 sound module which sounds much better than the native Windows MIDI or many soundfonts on other operating systems.
System Requirements
486DX2/66 with 8 megabytes of memory and VGA graphics