Difference between revisions of "Life Is Strange"
From PCGamingWiki, the wiki about fixing PC games
m (Soeb moved page Life is Strange to Life Is Strange) |
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'''General information''' | '''General information''' | ||
− | {{mm}} [http://lifeisstrange.com/ Official | + | {{mm}} [http://lifeisstrange.com Official website] |
− | {{mm}} [http://steamcommunity.com/app/319630/discussions | + | {{mm}} [http://forums.na.square-enix.com/forumdisplay.php?f=398 Official forums] |
+ | {{mm}} [http://steamcommunity.com/app/319630/discussions Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
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===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Edit LifeIsStrangeEngine.ini}} |
− | + | # Open <code>{{p|userprofile}}\Documents\My Games\Life Is Strange\LifeIsStrangeGame\Config\LifeIsStrangeEngine.ini</code> file with a text editor. | |
− | # | + | # Search and remove the following line: <code>StartupMovies=BIK_Boot_Legal</code>. |
− | # | + | # Save the file. |
− | # | + | '''Notes''' |
− | + | {{--}} This will only remove the Unreal Engine logo at the beginning. | |
− | |||
− | |||
− | ''' | ||
}} | }} | ||
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|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = Stretched UI, lowered field-of-view | + | |multimonitor notes = Stretched UI, lowered field-of-view. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
− | + | |anisotropic = hackable | |
− | + | |anisotropic notes = Can be forced through video driver. See also [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |
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− | |anisotropic = | ||
− | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = FXAA and | + | |antialiasing notes = [[FXAA]], [[MSAA]] (up to 8x), and [[CSAA]] (up to 16xQ). |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 117: | Line 97: | ||
}} | }} | ||
− | === | + | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== |
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Edit LifeIsStrangeEngine.ini|ref=<ref>Tested by Anonymous</ref>}} | {{Fixbox/fix|Edit LifeIsStrangeEngine.ini|ref=<ref>Tested by Anonymous</ref>}} | ||
− | # | + | # Open <code>{{p|userprofile}}\Documents\My Games\Life Is Strange\LifeIsStrangeGame\Config\LifeIsStrangeEngine.ini</code> file with a text editor. |
# Search for the line <code>[AspectRatioAxisConstraint=AspectRatio_MaintainXFOV]</code> | # Search for the line <code>[AspectRatioAxisConstraint=AspectRatio_MaintainXFOV]</code> | ||
− | # Replace with <code>[AspectRatioAxisConstraint=AspectRatio_MaintainYFOV]</code>, so that the X is Y instead. | + | # Replace it with <code>[AspectRatioAxisConstraint=AspectRatio_MaintainYFOV]</code>, so that the X is Y instead. |
+ | # Save the file. | ||
+ | '''Notes''' | ||
+ | {{ii}} This will make the engine use Vertical FOV scaling instead and increase the third person camera view. | ||
+ | {{--}} Some visual glitches might occur during cut-scenes due to increased field of view, such as some intentionally invisible parts of the screen might be visible to the player. | ||
+ | }} | ||
− | + | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | |
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Using GeDoSaTo}} | ||
+ | # Download and launch [http://blog.metaclassofnil.com/?tag=gedosato GeDoSaTo]. | ||
+ | # Click on '''User Whitelist''' and add the following entry: <code>LifeIsStrange</code>, and save the file. | ||
+ | # Click on '''Edit Settings''' then click on '''+''', enter <code>LifeIsStrange</code> for the profile name and click '''Create'''. | ||
+ | # Add the following entry to the configuration file: <code>forceBorderlessFullscreen true</code>, then save the file. | ||
+ | # Make sure GeDoSaTo runs in the background and launch the game. | ||
+ | '''Notes''' | ||
+ | {{ii}} Make sure '''Fullscreen''' set to '''Yes''' in in-game advanced video options, otherwise this method might not work correctly. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Edit LifeIsStrangeEngine.ini}} | ||
+ | # Open <code>{{p|userprofile}}\Documents\My Games\Life Is Strange\LifeIsStrangeGame\Config\LifeIsStrangeEngine.ini</code> file with a text editor. | ||
+ | # Change <code>MaxAnisotropy</code> between <code>0</code> - <code>16</code> under <code>[SystemSettings]</code>. | ||
+ | # Save the file. | ||
+ | '''Notes''' | ||
+ | {{ii}} Anisotropic filtering is determined automatically by the '''Detail mode''' setting in in-game advanced video settings. Therefore modifying '''Detail mode''' will also modify <code>MaxAnisotropy</code>. | ||
}} | }} | ||
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|controller remap = false | |controller remap = false | ||
|controller remap notes = | |controller remap notes = | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|touchscreen = unknown | |touchscreen = unknown | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Disable Mouse Smoothing}} | {{Fixbox/fix|Disable Mouse Smoothing}} | ||
− | # Open <code>{{p|userprofile}}\Documents\My Games\Life Is Strange\LifeIsStrangeGame\Config\LifeIsStrangeInput.ini</code> | + | # Open <code>{{p|userprofile}}\Documents\My Games\Life Is Strange\LifeIsStrangeGame\Config\LifeIsStrangeInput.ini</code> file with a text editor. |
# Locate line <code>bEnableMouseSmoothing=true</code> in the <code>[Engine.PlayerInput]</code> section and change true to false. | # Locate line <code>bEnableMouseSmoothing=true</code> in the <code>[Engine.PlayerInput]</code> section and change true to false. | ||
+ | # Save the file. | ||
}} | }} | ||
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{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Music, | + | |separate volume notes = Music, voices and SFX. |
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Automatically | + | |surround sound notes = Automatically detects Windows speaker setting. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
|minOS = Vista | |minOS = Vista | ||
− | |minCPU = Dual Core 2. | + | |minCPU = Dual Core 2.0 GHz or equivalent |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 3 GB | |minHD = 3 GB | ||
− | |minGPU = ATI | + | |minGPU = ATI |
+ | |minGPU2 = NVIDIA | ||
|minVRAM = 512 MB | |minVRAM = 512 MB | ||
− | |minDX = 9 | + | |minDX = 9.0 |
|recOS = 7 | |recOS = 7 | ||
− | |recCPU = Dual Core 3. | + | |recCPU = Dual Core 3.0 GHz or equivalent |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
− | |recGPU = NVIDIA GeForce GTX 260 | + | |recGPU = ATI HD 4890 |
+ | |recGPU2 = NVIDIA GeForce GTX 260 | ||
|recVRAM = 1 GB | |recVRAM = 1 GB | ||
− | |recDX = 9 | + | |recDX = 9.0 |
}} | }} | ||
− | {{ii}}Intel integrated graphics not recommended | + | {{ii}}Intel integrated graphics are not recommended. |
{{References}} | {{References}} |
Revision as of 05:58, 25 March 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Dontnod Entertainment | |
Publishers | |
Square Enix | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 30, 2015 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | Complete season. | |||
GamersGate | Complete season. | |||
Green Man Gaming | Complete season. | |||
Humble Store | Complete season. | |||
Steam | Complete season & separate episodes |
- All versions require Steam.
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/319630/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/319630/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Borderless fullscreen windowed
Instructions |
---|
Anisotropic filtering (AF)
Instructions |
---|
Input settings
Mouse smoothing
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7 |
Processor (CPU) | Dual Core 2.0 GHz or equivalent | Dual Core 3.0 GHz or equivalent |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | ATI NVIDIA 512 MB of VRAM DirectX 9.0 compatible | ATI HD 4890 NVIDIA GeForce GTX 260 1 GB of VRAM DirectX 9.0 compatible |
- Intel integrated graphics are not recommended.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/319630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (319630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Pages needing cover images
- Windows
- Games
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Pages with broken file links
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Localizations)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)