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| {{++}} With DPfix and SweetFX enabled, and while the game is not suffering from technical issues, it is the most definitive version of the game. It also features the content from the Director's Cut version. | | {{++}} With DPfix and SweetFX enabled, and while the game is not suffering from technical issues, it is the most definitive version of the game. It also features the content from the Director's Cut version. |
| {{--}} Resolution locked to 1280x720. Use [[#DPfix|DPfix]] to increase rendering resolution along with many other options. | | {{--}} Resolution locked to 1280x720. Use [[#DPfix|DPfix]] to increase rendering resolution along with many other options. |
− | {{--}} This port was heavily criticized at release due to glitches. A patch was released to increase stability. | + | {{--}} This port was heavily criticized at release due to glitches. A patch was released to increase stability. It is recommended to save frequently and make occasional backup copies of the save file, especially before chapter 9. |
| {{--}} The Director's Cut suffers from an extremely unsaturated cold color palette that is very different from the original Xbox 360 version. While the outdoor scenes are typically better than the Xbox version because it removed the original purple filter, the indoor scenes are extremely bleak.<ref>[http://www.youtube.com/watch?v=7HBPjhLzd3g Deadly Premonition Director's Cut Quick Cutscene Comparison 3 - YouTube]</ref> A SweetFX profile is mandatory to fix the bad color palette. | | {{--}} The Director's Cut suffers from an extremely unsaturated cold color palette that is very different from the original Xbox 360 version. While the outdoor scenes are typically better than the Xbox version because it removed the original purple filter, the indoor scenes are extremely bleak.<ref>[http://www.youtube.com/watch?v=7HBPjhLzd3g Deadly Premonition Director's Cut Quick Cutscene Comparison 3 - YouTube]</ref> A SweetFX profile is mandatory to fix the bad color palette. |
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Revision as of 16:05, 11 October 2014
Template:Infobox game/row/winporter
Deadly Premonition: The Director's Cut
Cover image missing, please upload it |
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Access Games |
Windows |
October 31, 2013 |
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Key points
- Latest patch is 1.01b.
- With DPfix and SweetFX enabled, and while the game is not suffering from technical issues, it is the most definitive version of the game. It also features the content from the Director's Cut version.
- Resolution locked to 1280x720. Use DPfix to increase rendering resolution along with many other options.
- This port was heavily criticized at release due to glitches. A patch was released to increase stability. It is recommended to save frequently and make occasional backup copies of the save file, especially before chapter 9.
- The Director's Cut suffers from an extremely unsaturated cold color palette that is very different from the original Xbox 360 version. While the outdoor scenes are typically better than the Xbox version because it removed the original purple filter, the indoor scenes are extremely bleak.[1] A SweetFX profile is mandatory to fix the bad color palette.
General information
- Planet Redwood - Informative fansite
- Welcome to Greenvale - Informative fansite
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Essential improvements
The game at 1920x1080 with DPfix and SweetFX.
- Unzip the files to the game's install folder and change the options you want in the
DPfix.ini
file.
- Increases resolution above 1280x720, adds many graphics/window options and more.
- When running the game in fullscreen mode, using Alt+Tab ↹ will crash the game. Use windowed or borderless windowed mode to prevent these crashes.
Improved textures/icons/HUD
SweetFX
The game without and with SweetFX
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Input settings
Template:Input settings
Controller remapping
The game's launcher allows to rebind all the buttons as well as triggers. However the game uses DirectInput, instead of modern XInput API - because of that, you cannot bind Look / Draw Weapon to Left Trigger and Attack to Right Trigger, as pressing both will result in no action being taken.
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Spanish |
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Issues fixed
Crashes
Game crashes on startup
Game crashes after intro cinematic
Runtime Error Crash
- If the game continues to crash, do this to make dp.exe aware of large addresses.
Crash (dp.exe has stopped working)
Crash during cutscene in episode 1 chapter 3 (hospital level)
Crash at the beginning of episode 2 chapter 9 corrupts save file
Non-crash related
Low frame rate
Character can't aim up properly
Save failed error
Controller not detected in launcher
Launcher options constantly scroll up
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
Vista |
7 |
Processor (CPU) |
Intel Dual Core 2.0 GHz
| Intel Quad Core 1.6 GHz AMD Quad Core 1.6 GHz |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
512 MB of VRAM DirectX 9.0c compatible
| Nvidia GeForce GTX 260 ATI Radeon HD 4890 1 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References