Difference between revisions of "Azur Lane: Crosswave"
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|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = See [[#Anisotropic Filtering|Anisotropic Filtering]]. | |anisotropic notes = See [[#Anisotropic Filtering|Anisotropic Filtering]]. | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = Uses [[TAA|Temporal Anti-Aliasing]]. | + | |antialiasing notes = Uses [[TAA|Temporal Anti-Aliasing]] by default. This can be disabled or changed to [[FXAA|FXAA]]. See [[#Anti-Aliasing (AA)|Anti-Aliasing (AA)]]. |
|vsync = always on | |vsync = always on | ||
|vsync notes = <ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Checked using a command console injector. This isn't affected by the "GameUserSettings.ini" file.}}</ref> | |vsync notes = <ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Checked using a command console injector. This isn't affected by the "GameUserSettings.ini" file.}}</ref> | ||
Line 125: | Line 125: | ||
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
− | {{Fixbox|description=Edit GameUserSettings.ini and Hex edit executable for proper field of view<ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Used a hex editor and config file tweaks to get these results.}}</ref>|fix= | + | {{Fixbox|description=Edit "GameUserSettings.ini" and Hex edit executable for proper field of view<ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Used a hex editor and config file tweaks to get these results.}}</ref>|fix= |
# Follow the instructions in [[#Custom Resolutions|Custom Resolutions]] | # Follow the instructions in [[#Custom Resolutions|Custom Resolutions]] | ||
# Go to <code>{{P|game}}/Azurlane/Binaries/Win64</code> | # Go to <code>{{P|game}}/Azurlane/Binaries/Win64</code> | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic Filtering]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic Filtering]]=== | ||
− | {{Fixbox|ref=<ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Found by applying the Cyberdimension Neptunia 4GO anisotropic filtering fix to the game's Scalability.ini}}</ref>|fix= | + | {{Fixbox|ref=<ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Found by applying the Cyberdimension Neptunia 4GO anisotropic filtering fix to the game's "Scalability.ini"}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open <code>Scalability.ini</code>. | + | # Open <code>Scalability.ini</code> using a text editor. |
− | # | + | # At the bottom of the config file, add these lines of text: |
− | # | + | |
− | {{ii}} By default, the game uses scalability setting "3" (High | + | <pre> |
+ | [TextureQuality@x] | ||
+ | r.MaxAnisotropy=xx | ||
+ | </pre> | ||
+ | |||
+ | # Replace <code>[TextureQuality@x]</code> with the <code>sg.TextureQuality</code> setting being used in <code>GameUserSettings.ini</code>. | ||
+ | # Replace the "xx" value in <code>r.MaxAnisotropy</code> with the desired Anisotropic Filtering mode (0= Disabled, 2= 2X Aniso, 4= 4X Aniso, 8= 8X Aniso, 16= 16X Aniso. | ||
+ | # Save the ini file. | ||
+ | # Right click on <code>Scalability.ini</code>, and go to properties, then set the file as "Read-Only". This will prevent the game from overwriting the values. | ||
+ | {{ii}} By default, the game uses the "3" value (UE4's "High" preset) for all scalability settings. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing_(AA)|Anti-Aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Disable or change TemporalAA settings using "GameUserSettings.ini"<ref>{{Refcheck|user=BesuBaru|date=2020-02-24|comment=Used config file tweaks to get these results.}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>GameUserSettings.ini</code> using a text editor. | ||
+ | # Change <code>sg.AntiAliasingQuality</code> to the desired anti-aliasing quality setting. Setting the value to "0" disables anti-aliasing. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Change Anti-Aliasing method from TemporalAA to FXAA in "Scalability.ini"<ref>{{Refcheck|user=BesuBaru|date=2020-02-24|comment=Used config file tweaks to get these results.}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Scalability.ini</code> using a text editor. | ||
+ | # At the bottom of the config file, add these lines of text: | ||
+ | |||
+ | <pre> | ||
+ | [AntiAliasingQuality@x] | ||
+ | r.DefaultFeature.AntiAliasing=1 | ||
+ | </pre> | ||
+ | |||
+ | # Replace <code>[AntiAliasingQuality@x]</code> with the <code>sg.AntiAliasingQuality</code> setting being used in <code>GameUserSettings.ini</code>. | ||
+ | # Save the ini file. | ||
+ | # Right click on <code>Scalability.ini</code>, and go to properties, then set the file as "Read-Only". This will prevent the game from overwriting the values. | ||
+ | {{ii}} By default, the game uses the "3" value (UE4's "High" preset) for all scalability settings. | ||
}} | }} | ||
Revision as of 16:56, 24 February 2020
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Felistella | |
Publishers | |
Idea Factory International | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 13, 2020 |
Key points
- PC port with limited scalability and input options.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Neptune | ||
Operation EXP Boost | ||
Shiranui's Prized Goods Release Sale |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Azurlane\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1150080/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Azurlane\Saved\SaveData\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1150080/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
In-game notice when attempting to enable Fullscreen or Borderless Windowed mode in-game with a non 16:9 display.
Custom Resolutions
Edit GameUserSettings.ini[1] |
---|
Notes
|
Ultra-widescreen
Edit "GameUserSettings.ini" and Hex edit executable for proper field of view[2] |
---|
|
Anisotropic Filtering
Instructions[3] |
---|
[TextureQuality@x] r.MaxAnisotropy=xx
|
Anti-Aliasing (AA)
Disable or change TemporalAA settings using "GameUserSettings.ini"[4] |
---|
|
Change Anti-Aliasing method from TemporalAA to FXAA in "Scalability.ini"[5] |
---|
[AntiAliasingQuality@x] r.DefaultFeature.AntiAliasing=1
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel CPU Core-I5 3.2GHz or above | Intel CPU Core i7 3770 or above |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | NVIDIA GeForce GTX 750Ti or above DirectX 12 compatible | GeForce GTX 970 or above |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1150080/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1150080) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:BesuBaru on 2020-02-13
- Used config file tweaks to get these results.
- ↑ Verified by User:BesuBaru on 2020-02-13
- Used a hex editor and config file tweaks to get these results.
- ↑ Verified by User:BesuBaru on 2020-02-13
- Found by applying the Cyberdimension Neptunia 4GO anisotropic filtering fix to the game's "Scalability.ini"
- ↑ Verified by User:BesuBaru on 2020-02-24
- Used config file tweaks to get these results.
- ↑ Verified by User:BesuBaru on 2020-02-24
- Used config file tweaks to get these results.