Difference between revisions of "FTL: Faster Than Light"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 21:30, 17 November 2013
Developers | |
---|---|
Subset Games | |
Release dates | |
Windows | September 14, 2012 |
macOS (OS X) | September 14, 2012 |
Linux | September 14, 2012 |
Key points
- The game is limited to the resolution of 1280x720 and exhibits issues on both lower and higher resolutions.
General information
- Official forum
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- FTLWiki - PCGamingWiki's FTL subwiki
- r/ftlgame - subreddit.
Availability
Game data
Configuration file and save game data location
- The file
prof.sav
contains over-all game progress. - The file
continue.sav
is only generated when pressing 'Save & Quit'. - The file
settings.ini
contains all settings. On Windows, this file is found in the installation path. - Save games are fully cross-platform.[1]
- This game follows the XDG Base Directory Specification on Linux.
Quicksaving
- It is possible to 'quicksave' by saving and quitting, and then making manual backup copies of the
continue.sav
file, and restoring them when one dies.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Allows for either letter-boxing to 16:9 or stretching.
- The game is designed for the resolution of 1280x720 and is not meant to work in lower resolutions. A later released patch has added experimental support for scaling the game to fit smaller resolutions.[2] This however requires a recent enough graphics card with support for the relevant features.
Instructions |
---|
Borderless fullscreen windowed
Instructions |
---|
Input settings
Audio settings
Issues fixed
Framerate is too high
Instructions |
---|
Performance issues
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 175 MB | |
Video card (GPU) | 128 MB of VRAM OpenGL 2.0 compatible |
- Windows 8 is not officially supported.[3]
- Some integrated Intel HD graphics cards have been known to work but are not officially supported.[3]
macOS (OS X) Minimum Operating system (OS) 10.5.8 Processor (CPU) System memory (RAM) Hard disk drive (HDD) 175 MB Video card (GPU) 256 MB of VRAM
OpenGL 2.0 compatibleLinux Minimum Operating system (OS) Ubuntu 12.04 LTS Processor (CPU) System memory (RAM) Hard disk drive (HDD) 175 MB Video card (GPU) OpenGL 2.0 compatible References