Difference between revisions of "Jump Boxer"
From PCGamingWiki, the wiki about fixing PC games
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|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = XInput only. | |controller support notes = XInput only. | ||
Line 105: | Line 107: | ||
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = true |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = true |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = false | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = false | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 117: | Line 137: | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
− | | | + | |steam input presets = unknown |
− | | | + | |steam input presets notes = |
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
}} | }} | ||
Revision as of 11:18, 9 April 2018
Developers | |
---|---|
Blaze Epic | |
Engines | |
GameMaker[1] | |
Release dates | |
Windows | April 24, 2015 |
Dag | |
---|---|
Jump/Boxer | 2015 |
The Way of the Pixelated Fist | 2015 |
Key points
- Frame rate is capped at 30 FPS.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
- Game doesn't feature any configuration files.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\JumpBoxer\saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/365330/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 1.6 | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 10 MB | |
Video card (GPU) | 512 MB of VRAM |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (365330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2017-06-10
- ↑ Post 30fps locked games here :: The Framerate Police, post #574 - last accessed on April 12, 2016
- "Proof: http://i.imgur.com/dIZDuPn.png"