Difference between revisions of "Monday Night Combat"
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Revision as of 13:58, 24 February 2014
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Developers | |
---|---|
Uber Entertainment | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 24, 2011 |
Monday Night Combat | |
---|---|
Monday Night Combat | 2011 |
Super Monday Night Combat | 2012 |
Key points
- Almost no players left making online play a bit more difficult, ranging from one to twenty active players in rare cases
- Noticeable mouse acceleration
General information
Availability
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/63200/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/63200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | NVIDIA GeForce 7800 ATI Radeon X1900 512 MB of VRAM DirectX 9c compatible Shader model 3 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (63200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.