Difference between revisions of "Monster Jam Steel Titans"
From PCGamingWiki, the wiki about fixing PC games
(→Middleware: Game uses Bink 2 for video.) |
(Added essential improvements section.) |
||
Line 32: | Line 32: | ||
{{Availability/row| Humble | monster-jam-steel-titans | Steam | | | Windows }} | {{Availability/row| Humble | monster-jam-steel-titans | Steam | | | Windows }} | ||
{{Availability/row| Steam | 824280 | Steam | | | Windows }} | {{Availability/row| Steam | 824280 | Steam | | | Windows }} | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Rename intro files|ref=<ref>{{Refcheck|user=Expack3|date=2019-06-25|comment=Did not test deleting intro videos, but should also work.}}</ref>|fix= | ||
+ | # Go to <code>{{P|game}}\MJST\Content\Movies</code> | ||
+ | # Add <code>.bak</code> to the ends of <code>Intro_THQNordic.bk2</code> and <code>Intro_Rainbow.bk2</code> | ||
}} | }} | ||
Revision as of 19:59, 25 June 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Rainbow Studios | |
Publishers | |
THQ Nordic | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | June 25, 2019 |
Monster Jam | |
---|---|
Monster Jam: Maximum Destruction | 2002 |
Monster Jam | 2007 |
Monster Jam Battlegrounds | 2015 |
Monster Jam Steel Titans | 2019 |
Monster Jam Steel Titans 2 | 2021 |
Monster Jam Showdown | 2024 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Rename intro files[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MJST\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/824280/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MJST\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/824280/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | FMOD | |
Interface | Autodesk Scaleform | |
Cutscenes | Bink Video 2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent) | Intel Quad Core i5 @ 3 GHz (or AMD equivalent) |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 21 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 AMD Radeon HD 6850 DirectX 11 compatible | Nvidia GeForce GTX 770 AMD Radeon R9 R280X |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/824280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (824280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Expack3 on 2019-06-25
- Did not test deleting intro videos, but should also work.