Difference between revisions of "Alone in the Dark 3"
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==Game data== | ==Game data== | ||
− | |||
− | |||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
Line 172: | Line 170: | ||
==Audio settings== | ==Audio settings== | ||
+ | {{Image|Alone in the Dark 3 in-game options.png|In-game options.}} | ||
{{Audio settings | {{Audio settings | ||
|separate volume = false | |separate volume = false | ||
Line 274: | Line 273: | ||
File:Alone in the Dark 3 installer landing page.png|Installer/configuration tool landing page | File:Alone in the Dark 3 installer landing page.png|Installer/configuration tool landing page | ||
File:Alone in the Dark 3 installer directory.png|Installer options | File:Alone in the Dark 3 installer directory.png|Installer options | ||
+ | File:Alone in the Dark 3 installer hardware options.png|Alone in the Dark 3 hardware settings | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===DOSBox configuration file=== | ||
+ | {{ii}} The following file is taken a fresh GOG.com installation and may help with determining optimal settings when running the retail version in DOSBox. Click {{code|[Expand]}} to view. | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | : '''dosboxAlone3.conf''' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <pre> | ||
+ | # This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox) | ||
+ | # Lines starting with a # are comment lines and are ignored by DOSBox. | ||
+ | # They are used to (briefly) document the effect of each option. | ||
+ | |||
+ | [sdl] | ||
+ | # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) | ||
+ | # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. | ||
+ | # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768). | ||
+ | # Using your monitor's native resolution (desktop) with aspect=true might give the best results. | ||
+ | # If you end up with small window on a large screen, try an output different from surface. | ||
+ | # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended | ||
+ | # to use a lower full/windowresolution, in order to avoid window size problems. | ||
+ | # windowresolution: Scale the window to this size IF the output device supports hardware scaling. | ||
+ | # (output=surface does not!) | ||
+ | # output: What video system to use for output. | ||
+ | # Possible values: surface, overlay, opengl, openglnb, ddraw. | ||
+ | # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) | ||
+ | # sensitivity: Mouse sensitivity. | ||
+ | # waitonerror: Wait before closing the console if dosbox has an error. | ||
+ | # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. | ||
+ | # pause is only valid for the second entry. | ||
+ | # Possible values: lowest, lower, normal, higher, highest, pause. | ||
+ | # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. | ||
+ | # usescancodes: Avoid usage of symkeys, might not work on all operating systems. | ||
+ | |||
+ | fullscreen=true | ||
+ | fulldouble=false | ||
+ | fullresolution=desktop | ||
+ | windowresolution=original | ||
+ | output=overlay | ||
+ | autolock=true | ||
+ | sensitivity=100 | ||
+ | waitonerror=true | ||
+ | priority=higher,normal | ||
+ | mapperfile=mapper-0.74-2.map | ||
+ | usescancodes=true | ||
+ | |||
+ | [dosbox] | ||
+ | # language: Select another language file. | ||
+ | # machine: The type of machine DOSBox tries to emulate. | ||
+ | # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. | ||
+ | # captures: Directory where things like wave, midi, screenshot get captured. | ||
+ | # memsize: Amount of memory DOSBox has in megabytes. | ||
+ | # This value is best left at its default to avoid problems with some games, | ||
+ | # though few games might require a higher value. | ||
+ | # There is generally no speed advantage when raising this value. | ||
+ | |||
+ | language= | ||
+ | machine=svga_s3 | ||
+ | captures=capture | ||
+ | memsize=30 | ||
+ | |||
+ | [render] | ||
+ | # frameskip: How many frames DOSBox skips before drawing one. | ||
+ | # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! | ||
+ | # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, | ||
+ | # then the scaler will be used even if the result might not be desired. | ||
+ | # To fit a scaler in the resolution used at full screen may require a border or side bars, | ||
+ | # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. | ||
+ | # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. | ||
+ | |||
+ | frameskip=0 | ||
+ | aspect=true | ||
+ | scaler=normal2x | ||
+ | |||
+ | [cpu] | ||
+ | # core: CPU Core used in emulation. auto will switch to dynamic if available and | ||
+ | # appropriate. | ||
+ | # Possible values: auto, dynamic, normal, simple. | ||
+ | # cputype: CPU Type used in emulation. auto is the fastest choice. | ||
+ | # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. | ||
+ | # cycles: Amount of instructions DOSBox tries to emulate each millisecond. | ||
+ | # Setting this value too high results in sound dropouts and lags. | ||
+ | # Cycles can be set in 3 ways: | ||
+ | # 'auto' tries to guess what a game needs. | ||
+ | # It usually works, but can fail for certain games. | ||
+ | # 'fixed #number' will set a fixed amount of cycles. This is what you usually | ||
+ | # need if 'auto' fails. (Example: fixed 4000). | ||
+ | # 'max' will allocate as much cycles as your computer is able to | ||
+ | # handle. | ||
+ | # Possible values: auto, fixed, max. | ||
+ | # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) | ||
+ | # cycledown: Setting it lower than 100 will be a percentage. | ||
+ | |||
+ | core=simple | ||
+ | cputype=486_slow | ||
+ | cycles=19000 | ||
+ | cycleup=1000 | ||
+ | cycledown=1000 | ||
+ | |||
+ | [mixer] | ||
+ | # nosound: Enable silent mode, sound is still emulated though. | ||
+ | # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. | ||
+ | # Possible values: 1024, 2048, 4096, 8192, 512, 256. | ||
+ | # prebuffer: How many milliseconds of data to keep on top of the blocksize. | ||
+ | |||
+ | nosound=false | ||
+ | rate=44100 | ||
+ | blocksize=1024 | ||
+ | prebuffer=25 | ||
+ | |||
+ | [midi] | ||
+ | # mpu401: Type of MPU-401 to emulate. | ||
+ | # Possible values: intelligent, uart, none. | ||
+ | # mididevice: Device that will receive the MIDI data from MPU-401. | ||
+ | # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. | ||
+ | # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use | ||
+ | # (find the id with mixer/listmidi). | ||
+ | # Or in the case of coreaudio, you can specify a soundfont here. | ||
+ | # See the README/Manual for more details. | ||
+ | |||
+ | mpu401=intelligent | ||
+ | mididevice=default | ||
+ | midiconfig= | ||
+ | |||
+ | [sblaster] | ||
+ | # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. | ||
+ | # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. | ||
+ | # sbbase: The IO address of the soundblaster. | ||
+ | # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. | ||
+ | # irq: The IRQ number of the soundblaster. | ||
+ | # Possible values: 7, 5, 3, 9, 10, 11, 12. | ||
+ | # dma: The DMA number of the soundblaster. | ||
+ | # Possible values: 1, 5, 0, 3, 6, 7. | ||
+ | # hdma: The High DMA number of the soundblaster. | ||
+ | # Possible values: 1, 5, 0, 3, 6, 7. | ||
+ | # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. | ||
+ | # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. | ||
+ | # Possible values: auto, cms, opl2, dualopl2, opl3, none. | ||
+ | # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). | ||
+ | # Possible values: default, compat, fast. | ||
+ | # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). | ||
+ | # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. | ||
+ | |||
+ | sbtype=sb16 | ||
+ | sbbase=220 | ||
+ | irq=7 | ||
+ | dma=1 | ||
+ | hdma=5 | ||
+ | sbmixer=true | ||
+ | oplmode=auto | ||
+ | oplemu=default | ||
+ | oplrate=44100 | ||
+ | |||
+ | [gus] | ||
+ | # gus: Enable the Gravis Ultrasound emulation. | ||
+ | # gusrate: Sample rate of Ultrasound emulation. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # gusbase: The IO base address of the Gravis Ultrasound. | ||
+ | # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. | ||
+ | # gusirq: The IRQ number of the Gravis Ultrasound. | ||
+ | # Possible values: 5, 3, 7, 9, 10, 11, 12. | ||
+ | # gusdma: The DMA channel of the Gravis Ultrasound. | ||
+ | # Possible values: 3, 0, 1, 5, 6, 7. | ||
+ | # ultradir: Path to Ultrasound directory. In this directory | ||
+ | # there should be a MIDI directory that contains | ||
+ | # the patch files for GUS playback. Patch sets used | ||
+ | # with Timidity should work fine. | ||
+ | |||
+ | gus=false | ||
+ | gusrate=44100 | ||
+ | gusbase=240 | ||
+ | gusirq=5 | ||
+ | gusdma=3 | ||
+ | ultradir=C:\ULTRASND | ||
+ | |||
+ | [speaker] | ||
+ | # pcspeaker: Enable PC-Speaker emulation. | ||
+ | # pcrate: Sample rate of the PC-Speaker sound generation. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. | ||
+ | # Possible values: auto, on, off. | ||
+ | # tandyrate: Sample rate of the Tandy 3-Voice generation. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). | ||
+ | |||
+ | pcspeaker=true | ||
+ | pcrate=44100 | ||
+ | tandy=auto | ||
+ | tandyrate=44100 | ||
+ | disney=true | ||
+ | |||
+ | [joystick] | ||
+ | # joysticktype: Type of joystick to emulate: auto (default), none, | ||
+ | # 2axis (supports two joysticks), | ||
+ | # 4axis (supports one joystick, first joystick used), | ||
+ | # 4axis_2 (supports one joystick, second joystick used), | ||
+ | # fcs (Thrustmaster), ch (CH Flightstick). | ||
+ | # none disables joystick emulation. | ||
+ | # auto chooses emulation depending on real joystick(s). | ||
+ | # (Remember to reset dosbox's mapperfile if you saved it earlier) | ||
+ | # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. | ||
+ | # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). | ||
+ | # autofire: continuously fires as long as you keep the button pressed. | ||
+ | # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. | ||
+ | # buttonwrap: enable button wrapping at the number of emulated buttons. | ||
+ | |||
+ | joysticktype=auto | ||
+ | timed=true | ||
+ | autofire=false | ||
+ | swap34=false | ||
+ | buttonwrap=true | ||
+ | |||
+ | [serial] | ||
+ | # serial1: set type of device connected to com port. | ||
+ | # Can be disabled, dummy, modem, nullmodem, directserial. | ||
+ | # Additional parameters must be in the same line in the form of | ||
+ | # parameter:value. Parameter for all types is irq (optional). | ||
+ | # for directserial: realport (required), rxdelay (optional). | ||
+ | # (realport:COM1 realport:ttyS0). | ||
+ | # for modem: listenport (optional). | ||
+ | # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, | ||
+ | # transparent, port, inhsocket (all optional). | ||
+ | # Example: serial1=modem listenport:5000 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | # serial2: see serial1 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | # serial3: see serial1 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | # serial4: see serial1 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | |||
+ | serial1=dummy | ||
+ | serial2=dummy | ||
+ | serial3=disabled | ||
+ | serial4=disabled | ||
+ | |||
+ | [dos] | ||
+ | # xms: Enable XMS support. | ||
+ | # ems: Enable EMS support. | ||
+ | # umb: Enable UMB support. | ||
+ | # keyboardlayout: Language code of the keyboard layout (or none). | ||
+ | |||
+ | xms=true | ||
+ | ems=true | ||
+ | umb=true | ||
+ | keyboardlayout=auto | ||
+ | |||
+ | [ipx] | ||
+ | ipx=false | ||
+ | |||
+ | [autoexec] | ||
+ | # Lines in this section will be run at startup. | ||
+ | @echo off | ||
+ | mount C ".." | ||
+ | mount C "..\cloud_saves" -t overlay | ||
+ | imgmount D "..\GAME.INS" -t iso | ||
+ | c: | ||
+ | CD INDARK3 | ||
+ | goto launcher | ||
+ | |||
+ | :launcher | ||
+ | cls | ||
+ | ECHO �[1;33m�[42mÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» | ||
+ | ECHO º ------------------------------------------ º | ||
+ | ECHO º Alone in the Dark 3 Launcher º | ||
+ | ECHO º ------------------------------------------ º | ||
+ | ECHO º 1) Alone in the Dark 3 º | ||
+ | ECHO º 2) Game DOS Settings º | ||
+ | ECHO º ------------------------------------------ º | ||
+ | ECHO º 3) exit program º | ||
+ | ECHO º ------------------------------------------ º | ||
+ | ECHO ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ�[0m | ||
+ | |||
+ | choice /c123 /s Which program do you want to run? [1-3]: /n | ||
+ | if errorlevel 3 goto exit | ||
+ | if errorlevel 2 goto setup | ||
+ | if errorlevel 1 goto game | ||
+ | |||
+ | :setup | ||
+ | cls | ||
+ | d: | ||
+ | INSTALL | ||
+ | c: | ||
+ | goto launcher | ||
+ | |||
+ | :game | ||
+ | cls | ||
+ | AITD3 | ||
+ | goto exit | ||
+ | |||
+ | :exit | ||
+ | exit | ||
+ | </pre> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
==System requirements== | ==System requirements== |
Revision as of 02:23, 20 June 2019
Developers | |
---|---|
Infogrames | |
Publishers | |
Original European release | Infogrames |
Original North American release | Interplay Entertainment |
Former | Atari |
Current | THQ Nordic |
Release dates | |
DOS | 1994 |
Mac OS (Classic) | 1996 |
Windows (DOSBox) | April 14, 2011[1] |
macOS (OS X) (DOSBox) | November 29, 2012[2] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Includes Alone in the Dark and Alone in the Dark 2. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\INDARK3.CFG |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/548900/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\ |
Windows | <path-to-game>\[Note 3] <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/548900/pfx/[Note 2] |
- The save games are situated in folders
SAVE00
,SAVE01
, etc.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Graphics settings (GOG.com version)
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | Fan translation, download | |||
Russian | Fan translation. Details missing—please edit this page and add it. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | MCGA |
DOSBox configuration file
- The following file is taken a fresh GOG.com installation and may help with determining optimal settings when running the retail version in DOSBox. Click
[Expand]
to view.
- dosboxAlone3.conf
# This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768). # Using your monitor's native resolution (desktop) with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended # to use a lower full/windowresolution, in order to avoid window size problems. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb, ddraw. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. fullscreen=true fulldouble=false fullresolution=desktop windowresolution=original output=overlay autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper-0.74-2.map usescancodes=true [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture memsize=30 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # To fit a scaler in the resolution used at full screen may require a border or side bars, # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=true scaler=normal2x [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails. (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core=simple cputype=486_slow cycles=19000 cycleup=1000 cycledown=1000 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=1024 prebuffer=25 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use # (find the id with mixer/listmidi). # Or in the case of coreaudio, you can specify a soundfont here. # See the README/Manual for more details. mpu401=intelligent mididevice=default midiconfig= [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=44100 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=auto [ipx] ipx=false [autoexec] # Lines in this section will be run at startup. @echo off mount C ".." mount C "..\cloud_saves" -t overlay imgmount D "..\GAME.INS" -t iso c: CD INDARK3 goto launcher :launcher cls ECHO �[1;33m�[42mÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ECHO º ------------------------------------------ º ECHO º Alone in the Dark 3 Launcher º ECHO º ------------------------------------------ º ECHO º 1) Alone in the Dark 3 º ECHO º 2) Game DOS Settings º ECHO º ------------------------------------------ º ECHO º 3) exit program º ECHO º ------------------------------------------ º ECHO ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ�[0m choice /c123 /s Which program do you want to run? [1-3]: /n if errorlevel 3 goto exit if errorlevel 2 goto setup if errorlevel 1 goto game :setup cls d: INSTALL c: goto launcher :game cls AITD3 goto exit :exit exit
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 6.22 | Windows 3.0 |
Processor (CPU) | 386 DX 33 MHz | |
System memory (RAM) | 4 MB, of which 2760 KB is EMS (Extended Memory Specification) and 256 KB is conventional memory | |
Hard disk drive (HDD) | 35 MB | |
Video card (GPU) | VGA | |
Sound (audio device) | Sound Blaster or 100% compatible | |
Other | CD-ROM Drive with audio output MSCDEX 2.21 |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | 10.6.8 |
Processor (CPU) | Intel Core Duo 2 GHz | Intel Core Duo 2 GHz+ |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (548900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).