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Difference between revisions of "Owlboy"

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Revision as of 23:41, 17 June 2019

Owlboy
Owlboy cover
Developers
D-Pad Studio
macOS (OS X) Ethan Lee
Linux Ethan Lee
Publishers
Retail IndieBox
Engines
Windows XNA[1]
OS X, Linux FNA
Release dates
Windows November 1, 2016[2]
macOS (OS X) January 26, 2017[3]
Linux January 26, 2017[3]
Owlboy on Wikipedia

General information

Official site
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Saved Games\Owlboy\Config\
macOS (OS X) ~/Library/Application Support/Owlboy/Config/
Linux $XDG_CONFIG_HOME/Owlboy/

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Owlboy\Saves\
macOS (OS X) ~/Library/Application Support/Owlboy/Saves/
Linux $XDG_DATA_HOME/Owlboy/Saves/
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Graphics settings.
Graphics settings.

Template:Video settings

Input settings

General settings.
General settings.
Keyboard rebinding.
Keyboard rebinding.
Controller settings.
Controller settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL 3.0 2.1 with ARB extensions acceptable.
Shader Model support 3.0 (HLSL), 1.20 (GLSL)
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 600 MB
Video card (GPU) DirectX 9.0 compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.7.5
Processor (CPU) Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 600 MB
Video card (GPU) OpenGL 3.0 compatible 2.1 with ARB extensions acceptable
Linux
Minimum
Operating system (OS) glibc 2.15+. S3TC support is NOT required
Processor (CPU) Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 600 MB
Video card (GPU) OpenGL 3.0 compatible 2.1 with ARB extensions acceptable

References