Difference between revisions of "Template:Game data"
(added note variable clear) |
m (updated vardefine value naming) |
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Line 6: | Line 6: | ||
{{{content|{{{1}}}}}} | {{{content|{{{1}}}}}} | ||
{{#if:{{#var:steam appid}}| | {{#if:{{#var:steam appid}}| | ||
− | {{#if:{{#var:Proton}}||{{#vardefine:notes| | + | {{#if:{{#var:Proton}}||{{#vardefine:notes|true}} |
<tr class="template-infotable-body table-gamedata-body-row"> | <tr class="template-infotable-body table-gamedata-body-row"> | ||
<th scope="row" class="table-gamedata-body-system">Linux ({{abbr|Proton|Steam Windows version running through Steam Play Proton wrapper}})</th> | <th scope="row" class="table-gamedata-body-system">Linux ({{abbr|Proton|Steam Windows version running through Steam Play Proton wrapper}})</th> |
Revision as of 04:50, 26 April 2019
System | Location |
---|
Specify each row with {{Game data/config|
(for configuration files) or {{Game data/saves|
(for save game data). The first parameter is for the data type, the second parameter is the path.
Where possible use environmental variables instead of manual paths (e.g. %USERPROFILE%\Saved Games\
, not C:\Users\your user name\Saved Games\
) since these will automatically expand when used to match the path on the user's end.
Using notes
- Add a note if the folder path needs further explanation, e.g. Ultima Underworld: The Stygian Abyss has a
SAVE0
folder that isn't actually one of the user's save files. - If the game has a Linux version, specify whether it supports the XDG specification using the Template:XDG.
Example usage
{{Game data| {{Game data/saves|DOS|{{p|game}}\DATA\SAVEGAME}} }}
This produces:
System | Location |
---|---|
DOS | <path-to-game>\DATA\SAVEGAME |