Difference between revisions of "Machines"
From PCGamingWiki, the wiki about fixing PC games
(→Video settings: Added note about Screen Resolution Lock option) |
(config file location, graphics options and sound notes, various issues and fixes) |
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===dgVoodoo 2=== | ===dgVoodoo 2=== | ||
{{++}} With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering. | {{++}} With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering. | ||
+ | {{--}} This can cause unstable framerate. | ||
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=April 6, 2018}}</ref>|fix= | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=April 6, 2018}}</ref>|fix= | ||
Line 49: | Line 50: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|hkcu}}\Software\Acclaim Entertainment\Machines}} |
}} | }} | ||
Line 66: | Line 67: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or | + | |widescreen resolution notes= Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = dgVoodoo 2 can be used to remove DirectX resolution limit (2048x2048), but the interface doesn't scale with resolution and is very small. |
|fov = false | |fov = false | ||
|fov notes = {{term|hor+}}. | |fov notes = {{term|hor+}}. | ||
Line 80: | Line 81: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Force using [[#dgVoodoo 2|dgVoodoo 2]]. | + | |anisotropic notes = On by default, but not applied on all surfaces. Force using [[#dgVoodoo 2|dgVoodoo 2]] for best results. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = | + | |antialiasing notes = [[#dgVoodoo 2|dgVoodoo 2]] can be used to force MSAA, but it causes artifacts on letters and GUI elements. |
|vsync = true | |vsync = true | ||
− | |vsync notes = On | + | |vsync notes = On by default during gameplay. Can be forced using [[#dgVoodoo 2|dgVoodoo 2]] to enable it in the menus too. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = No frame rate or refresh rate cap. High FPS results in low horizontal mouse sensitivity in first-person mode. | + | |120 fps notes = No frame rate or refresh rate cap. High FPS results in low horizontal mouse sensitivity in first-person mode and faster menu transition animations. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 161: | Line 162: | ||
==Audio settings== | ==Audio settings== | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = false |
− | |separate volume notes = | + | |separate volume notes = There are music and SFX volume sliders in the options menu, but they both change the master volume. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = Aureal A3D. | |surround sound notes = Aureal A3D. | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | |||
+ | ===Random game crashes (Windows 7)=== | ||
+ | {{ii}} Game can occasionally crash during gameplay even when Windows XP fix has been applied. Often saving is recommended to prevent loss of progress.<ref name="refcheck Antrad" /> | ||
+ | |||
+ | ==Issues fixed== | ||
+ | |||
+ | ===Selection boxes not rendered=== | ||
+ | {{ii}} Different types of selection boxes may not render on some graphics cards. | ||
+ | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # In the options menu check or uncheck ''2D Selection Box'' to render a 2D or 3D selection box. | ||
+ | }} | ||
+ | |||
+ | ===No textures rendered in game=== | ||
+ | {{ii}} During gameplay 3D objects are rendered without textures. | ||
+ | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # In the options menu check ''Screen Resolution Lock''. | ||
+ | }} | ||
+ | |||
+ | ===Game uses low resolution textures=== | ||
+ | {{ii}} A video memory setting limits the amount of memory available to store textures. | ||
+ | {{Fixbox|description=Instructions|ref=<ref>[http://wiredforwar.org/topic/110/texture4/6 WiredForWar.org - texture4]</ref>|fix= | ||
+ | # Open the <code>{{P|game}}\vidcard.cap</code> file with ''Notepad''. | ||
+ | # Add <code>0</code> at the end of each of the two numbers to increase their values. | ||
+ | # Save the file. | ||
}} | }} | ||
Revision as of 16:53, 25 November 2018
Developers | |
---|---|
Charybdis Limited | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | April 14, 1999 |
Key points
- This game is also known as Machines: Wired for War.
General information
- MobyGames page
- Machines website
- Official Acclaim website for Machines (archived)
- WiredForWar forums (old) - fan community.
- WiredForWar forums (new) - fan community.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
- Latest patch v1.15 and a Windows 2000/XP fix can be downloaded here under Play (click letter H) - Downloads.
dgVoodoo 2
- With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering.
- This can cause unstable framerate.
Instructions[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Acclaim Entertainment\Machines |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savegame\[Note 1] |
Video settings
Input settings
Audio settings
Issues unresolved
Random game crashes (Windows 7)
- Game can occasionally crash during gameplay even when Windows XP fix has been applied. Often saving is recommended to prevent loss of progress.[1]
Issues fixed
Selection boxes not rendered
- Different types of selection boxes may not render on some graphics cards.
Instructions[1] |
---|
|
No textures rendered in game
- During gameplay 3D objects are rendered without textures.
Instructions[1] |
---|
|
Game uses low resolution textures
- A video memory setting limits the amount of memory available to store textures.
Instructions[2] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[3] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium (200 MHz) | |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 115 MB | 400 MB |
Video card (GPU) | Voodoo 1, Riva 128 4 MB of VRAM DirectX 6.1 compatible | Voodoo 2, Riva TNT, Matrox G200 8 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Antrad on April 6, 2018
- ↑ WiredForWar.org - texture4
- ↑ Information taken from the game manual and readme file.