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Difference between revisions of "Machines"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video settings: Added note about Screen Resolution Lock option)
(config file location, graphics options and sound notes, various issues and fixes)
Line 38: Line 38:
 
===dgVoodoo 2===
 
===dgVoodoo 2===
 
{{++}} With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering.
 
{{++}} With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering.
 +
{{--}} This can cause unstable framerate.
  
 
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=April 6, 2018}}</ref>|fix=
 
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=April 6, 2018}}</ref>|fix=
Line 49: Line 50:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|hkcu}}\Software\Acclaim Entertainment\Machines}}
 
}}
 
}}
  
Line 66: Line 67:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centred with black borders at the selected resolution.
+
|widescreen resolution notes= Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution.
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = dgVoodoo 2 can be used to remove DirectX resolution limit (2048x2048), but the interface doesn't scale with resolution and is very small.
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  = {{term|hor+}}.
 
|fov notes                  = {{term|hor+}}.
Line 80: Line 81:
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Force using [[#dgVoodoo 2|dgVoodoo 2]].
+
|anisotropic notes          = On by default, but not applied on all surfaces. Force using [[#dgVoodoo 2|dgVoodoo 2]] for best results.
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Use [[#dgVoodoo 2|dgVoodoo 2]] to force MSAA.
+
|antialiasing notes        = [[#dgVoodoo 2|dgVoodoo 2]] can be used to force MSAA, but it causes artifacts on letters and GUI elements.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = On my default, no option to disable.
+
|vsync notes                = On by default during gameplay. Can be forced using [[#dgVoodoo 2|dgVoodoo 2]] to enable it in the menus too.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = No frame rate or refresh rate cap. High FPS results in low horizontal mouse sensitivity in first-person mode.
+
|120 fps notes              = No frame rate or refresh rate cap. High FPS results in low horizontal mouse sensitivity in first-person mode and faster menu transition animations.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 161: Line 162:
 
==Audio settings==
 
==Audio settings==
 
{{Audio settings
 
{{Audio settings
|separate volume          = true
+
|separate volume          = false
|separate volume notes    =  
+
|separate volume notes    = There are music and SFX volume sliders in the options menu, but they both change the master volume.
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    = Aureal A3D.
 
|surround sound notes    = Aureal A3D.
|subtitles                = unknown
+
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
}}
 +
 +
==Issues unresolved==
 +
 +
===Random game crashes (Windows 7)===
 +
{{ii}} Game can occasionally crash during gameplay even when Windows XP fix has been applied. Often saving is recommended to prevent loss of progress.<ref name="refcheck Antrad" />
 +
 +
==Issues fixed==
 +
 +
===Selection boxes not rendered===
 +
{{ii}} Different types of selection boxes may not render on some graphics cards.
 +
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix=
 +
# In the options menu check or uncheck ''2D Selection Box'' to render a 2D or 3D selection box.
 +
}}
 +
 +
===No textures rendered in game===
 +
{{ii}} During gameplay 3D objects are rendered without textures.
 +
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix=
 +
# In the options menu check ''Screen Resolution Lock''.
 +
}}
 +
 +
===Game uses low resolution textures===
 +
{{ii}} A video memory setting limits the amount of memory available to store textures.
 +
{{Fixbox|description=Instructions|ref=<ref>[http://wiredforwar.org/topic/110/texture4/6 WiredForWar.org - texture4]</ref>|fix=
 +
# Open the <code>{{P|game}}\vidcard.cap</code> file with ''Notepad''.
 +
# Add <code>0</code> at the end of each of the two numbers to increase their values.
 +
# Save the file.
 
}}
 
}}
  

Revision as of 16:53, 25 November 2018

Machines
Machines cover
Developers
Charybdis Limited
Publishers
Acclaim Entertainment
Release dates
Windows April 14, 1999
Machines on Wikipedia

Key points

This game is also known as Machines: Wired for War.

General information

MobyGames page
Machines website
Official Acclaim website for Machines (archived)
WiredForWar forums (old) - fan community.
WiredForWar forums (new) - fan community.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements

Patches

Latest patch v1.15 and a Windows 2000/XP fix can be downloaded here under Play (click letter H) - Downloads.

dgVoodoo 2

With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering.
This can cause unstable framerate.
Instructions[1]
  1. Download the latest version of dgVoodoo 2 and extract it (verified working on version 2.54).
  2. Copy all the files from the MS folder and paste the files into the game installation folder.
  3. Optional: Run dgVoodooCpl.exe and configure the settings to you liking.
  • Game uses DirectX, so the above mentioned improvements should be activated in the DirectX tab.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Acclaim Entertainment\Machines

Save game data location

System Location
Windows <path-to-game>\savegame\[Note 1]

Video settings

Options menu.
Options menu.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Issues unresolved

Random game crashes (Windows 7)

Game can occasionally crash during gameplay even when Windows XP fix has been applied. Often saving is recommended to prevent loss of progress.[1]

Issues fixed

Selection boxes not rendered

Different types of selection boxes may not render on some graphics cards.
Instructions[1]
  1. In the options menu check or uncheck 2D Selection Box to render a 2D or 3D selection box.

No textures rendered in game

During gameplay 3D objects are rendered without textures.
Instructions[1]
  1. In the options menu check Screen Resolution Lock.

Game uses low resolution textures

A video memory setting limits the amount of memory available to store textures.
Instructions[2]
  1. Open the <path-to-game>\vidcard.cap file with Notepad.
  2. Add 0 at the end of each of the two numbers to increase their values.
  3. Save the file.

Other information

API

Technical specs Supported Notes
Direct3D 6
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows[3]
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium (200 MHz)
System memory (RAM) 32 MB
Hard disk drive (HDD) 115 MB
Video card (GPU) Voodoo 1, Riva 128
4 MB of VRAM
DirectX 6.1 compatible

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 1.2 1.3 Verified by User:Antrad on April 6, 2018
  2. WiredForWar.org - texture4
  3. Information taken from the game manual and readme file.