Difference between revisions of "Cellfactor: Revolution"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
− | {{ii}} | + | {{ii}} Extreme Physics Levels require [[Glossary:Physics processing unit|Physics Acceleration Card]] or a [https://github.com/foxtacles/CRpatch hack]. |
==Availability== | ==Availability== | ||
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|controller support = false | |controller support = false | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = unknown |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = unknown |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = unknown |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = unknown |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|touchscreen = false | |touchscreen = false | ||
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|matchmaking = | |matchmaking = | ||
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = unknown |
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = unknown |
|dedicated notes = | |dedicated notes = | ||
|self-hosting = true | |self-hosting = true |
Revision as of 08:18, 28 August 2018
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Developers | |
---|---|
Artificial Studios, Inc. | |
Timeline Interactive | |
Immersion Software & Graphics Ltda. | |
Publishers | |
AGEIA Technologies, Inc. | |
Engines | |
Reality | |
Release dates | |
Windows | May 8, 2007 |
Cellfactor | |
---|---|
Cellfactor: Combat Training | 2006 |
Cellfactor: Revolution | 2007 |
CellFactor: Psychokinetic Wars | 2010 |
Key points
- Extreme Physics Levels require Physics Acceleration Card or a hack.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Available for free. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\RealityEngine.ini[Note 1] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | Uses ver. 2.6.4.2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP (SP2) / Vista | |
Processor (CPU) | 2.2 GHz | Intel Core 2 Duo 1.8 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 6800 ATI Radeon X800 256 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 7900 ATI Radeon X1900 512 MB of VRAM |
Other | Ageia PhysX Acceleration Card |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).