Difference between revisions of "Vietnam 2: Special Assignment"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 09:41, 23 March 2018
Developers | |
---|---|
Single Cell Software | |
Publishers | |
ValuSoft | |
Engines | |
LithTech | |
Release dates | |
Windows | June 30, 2001 |
Vietnam | |
---|---|
Vietnam: Black Ops | 2000 |
Vietnam 2: Special Assignment | 2001 |
Vietnam: Ho Chi Minh Trail | 2003 |
Key points
- This game was released as Vietnam 2: Special Assignment, but in the actual game it is called Vietnam 2: Black Ops Special Assignment or Vietnam: Black Ops 2.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
- Latest patch is version 1.01 available here and here. It fixes issues with saving and loading the game.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video settings
Comparison of HUD size at 2048x1536 set directly in game(up) and 2048x1536 forced through dgVoodoo 2 with in game resolution set to 1024x768 (down).
Widescreen resolution
- Only 4:3 resolutions are available in the options menu. Widescreen resolutions can be set manually, but the game is stretched. Menus remain 640x480, the HUD is not scaled.
- Because of DirectX resolution limit the game will not run at resolutions larger than 2048x2048, use dgVoodoo 2 to remove the limit.
Setting screen resolution manually[1] |
---|
|
- dgVoodoo 2 can be used to remove the 2048x2048 resolution limit and higher resolutions can then be selected, but the HUD and menus will remain small.
- By using dgVoodoo 2 itself to force higher resolutions, the HUD and menus will be scaled up with the resolution set in game used as a base for scaling. Changing the in game resolution can be used to control the size of the HUD and menus (the lower the in game resolution, the larger the HUD and menus will render on screen).
Instructions[1] |
---|
Notes
|
Crosshair transparency
- With default values the crosshair is very transparent and is often hard to see.
Instructions[1] |
---|
|
Input settings
Audio settings
Issues unresolved
Rendering glitches and missing objects
- Random objects (barrels, torches, ammunition) in some levels are not loaded at all, while in others they are just not being rendered (player can still collide with them). This is most noticeable in the first level.
- Probably because of bad culling some plants and trees may randomly appear and disappear in the first level. The terrain may occasionally flicker in white color in the same level.
- Background terrain in levels The River Of Death and The Showdown may not render.
- Some objects and plants can be found colored in red, blue or green color.
- The light maps get glitched in the second part of level The River Of Death.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium II (300 MHz) | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 8 compatible |
- Information taken from the back of game CD box.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Verified by User:Antrad on December 27, 2017