Difference between revisions of "Strider (2014)"
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Revision as of 03:55, 7 January 2018
Developers | |
---|---|
Double Helix Games | |
Publishers | |
Capcom | |
Release dates | |
Windows | February 18, 2014 |
Strider | |
---|---|
Strider | 1989 |
Strider (2014) | 2014 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/235210/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/235210/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Remapping
- File tells user to create separate
binds_pc_user.cfg
for making changes and that file should overwrite main files options. However it may result some keys/buttons not working as intended. - In-game button prompts will respect the changes made in the file.
Modify binds_pc.cfg[1] |
---|
### THESE BINDINGS ARE COPIED DIRECTLY FROM THE XBOX 360 BINDS ### CONTROLLER 1
setbind/addbind <player number> <game command> <device controller/mouse/keyboard> <device number> <key/button/axis> <axis values> So as an example, secondary added binding (addbind) for punching set to keyboard key S: addbind 0 COMMAND_PUNCH KEYBOARD 0 KEY_S -1.0 1.0 1.0
Notes
|
Controller remapping
- It's possible to enable DirectInput support by adding
usedirectinputapi = 1
into thedefault_pc.cfg
but near impossible to rebind the buttons. Configuration doesn't respect button numbering at all, d-pad buttons are part of controller button numbers instead of POV, Button 0 of controller can't be bound as Button 1 is Button 0 in configuration, Axis do not match, etc. etc. - Even if buttons are successfully placed, game will use 360 button prompts and as it respects changes in configuration, button prompts in game may be all over the place.
- Use x360ce 64-bit variant for XInput wrapping, copy
xinput1_3.dll
and rename copied file toxinput9_1_0.dll
.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Issues fixed
Resolution scaling issues with fullscreen
- This should've been fixed with games first patch which added refresh rate selection to resolution option and borderless fullscreen mode.[2][3] If having problems, use borderless windowed mode.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
- A 64-bit OS is required.
- Integrated GPUs aren't supported.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista SP2, 7, 8 | |
Processor (CPU) | Intel Core 2 Quad Q9550 @ 2.83 GHz AMD Phenom II X3 720 @ 2.80 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 3.7 GB | |
Video card (GPU) | ATI Radeon HD 5770 Nvidia GeForce GTX 460 DirectX 11 compatible |
|
Sound (audio device) | DirectX 9.0c Compatible | |
Controller | Controller recommended | |
Other | Broadband Internet connection |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/235210/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (235210) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam community :: Guide :: Rebinding Controls (Keyboard, Mouse, Gamepad & D-Pad Movement)
- ↑ Steam community :: Group announcements :: Strider - Strider Update #1 Released!
- ↑ Resolution/Scaling issues :: Strider General Discussion - "EDIT #3 3/14/2014: Developers, thank you for the fix. Being able to choose the refresh rate in game appears to have fixed the problem."