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Difference between revisions of "Symphony"

From PCGamingWiki, the wiki about fixing PC games
(refresh rate fix)
Line 6: Line 6:
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|RapidFire Engine}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 6, 2012}}
 
{{Infobox game/row/date|Windows|August 6, 2012}}
Line 33: Line 34:
  
 
==Game data==
 
==Game data==
===Configuration file and save game data location===
+
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/row|Windows|{{p|appdata}}\Empty Clip Studios\Symphony\}}
 
{{Game data/row|OS X|}}
 
{{Game data/row|OS X|}}
 
{{Game data/row|Linux|{{P|xdgdatahome}}/Empty Clip Studios/Symphony/}}
 
{{Game data/row|Linux|{{P|xdgdatahome}}/Empty Clip Studios/Symphony/}}
 
}}
 
}}
 
{{XDG|true}}
 
{{XDG|true}}
 +
 +
===Save game data location===
 +
{{Game data|
 +
{{Game data/row|Windows|{{p|appdata}}\Empty Clip Studios\Symphony\}}
 +
{{Game data/row|OS X|}}
 +
{{Game data/row|Linux|{{P|xdgdatahome}}/Empty Clip Studios/Symphony/}}
 +
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
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|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming].
 
|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
Line 86: Line 94:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = No framerate cap, but refresh rate is always 60Hz in fullscreen mode. Use windowed mode for higher framerates. Mouse sensitivity is connected to framerate.
+
|120 fps notes              = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
|color blind                = false
+
|color blind                =  
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
Line 99: Line 107:
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Separate settings for in-game and interface sensitivities.
+
|mouse sensitivity notes  = Separate settings for in-game and interface sensitivities. Mouse sensitivity is tied to frame rate.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 141: Line 149:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
}}
 +
 +
==Issues fixed==
 +
===Run the game at screen refresh rate===
 +
{{--}} Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
 +
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Set screen refresh rate|ref={{cn|date=July 2017}}}}
 +
# Install Special K by following the [http://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide].
 +
# Start the game once and close it to allow the configuration file of Special K to be created.
 +
# Open <code>{{p|game}}\d3d9.ini</code> or <code>{{p|userprofile}}\Documents\My Mods\SpecialK\Profiles\Symphony.exe\SpecialK.ini</code> depending on the installation method you used.
 +
# Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>.
 
}}
 
}}
  

Revision as of 01:48, 15 July 2017

Template:Infobox game/row/linporter
Symphony
Symphony cover
Developers
Empty Clip Studios
Engines
RapidFire Engine
Release dates
Windows August 6, 2012
macOS (OS X) May 27, 2014
Linux May 27, 2014
Symphony on Wikipedia

General information

Official Website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

DLC and expansion packs

Name Notes
iTunes & m4a Support
Windows

Game data

Configuration file(s) location

This game follows the XDG Base Directory Specification on Linux.

Save game data location

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Input settings

In-game control settings.
In-game control settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Issues fixed

Run the game at screen refresh rate

Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Instructions

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) XP SP3
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) DirectX 9.0c compatible
Shader model 3.0 support

References