Difference between revisions of "Symphony"
From PCGamingWiki, the wiki about fixing PC games
(refresh rate fix) |
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|RapidFire Engine}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 6, 2012}} | {{Infobox game/row/date|Windows|August 6, 2012}} | ||
Line 33: | Line 34: | ||
==Game data== | ==Game data== | ||
− | ===Configuration file | + | ===Configuration file(s) location=== |
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|appdata}}\Empty Clip Studios\Symphony\}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
{{Game data/row|Linux|{{P|xdgdatahome}}/Empty Clip Studios/Symphony/}} | {{Game data/row|Linux|{{P|xdgdatahome}}/Empty Clip Studios/Symphony/}} | ||
}} | }} | ||
{{XDG|true}} | {{XDG|true}} | ||
+ | |||
+ | ===Save game data location=== | ||
+ | {{Game data| | ||
+ | {{Game data/row|Windows|{{p|appdata}}\Empty Clip Studios\Symphony\}} | ||
+ | {{Game data/row|OS X|}} | ||
+ | {{Game data/row|Linux|{{P|xdgdatahome}}/Empty Clip Studios/Symphony/}} | ||
+ | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
Line 75: | Line 83: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 86: | Line 94: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. |
− | |color blind = | + | |color blind = |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
Line 99: | Line 107: | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = Separate settings for in-game and interface sensitivities. | + | |mouse sensitivity notes = Separate settings for in-game and interface sensitivities. Mouse sensitivity is tied to frame rate. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 141: | Line 149: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set screen refresh rate|ref={{cn|date=July 2017}}}} | ||
+ | # Install Special K by following the [http://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. | ||
+ | # Start the game once and close it to allow the configuration file of Special K to be created. | ||
+ | # Open <code>{{p|game}}\d3d9.ini</code> or <code>{{p|userprofile}}\Documents\My Mods\SpecialK\Profiles\Symphony.exe\SpecialK.ini</code> depending on the installation method you used. | ||
+ | # Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>. | ||
}} | }} | ||
Revision as of 01:48, 15 July 2017
Template:Infobox game/row/linporter
Developers | |
---|---|
Empty Clip Studios | |
Engines | |
RapidFire Engine | |
Release dates | |
Windows | August 6, 2012 |
macOS (OS X) | May 27, 2014 |
Linux | May 27, 2014 |
General information
Availability
DLC and expansion packs
Name | Notes | |
---|---|---|
iTunes & m4a Support |
Game data
Configuration file(s) location
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |