Difference between revisions of "Skylar & Plux: Adventure on Clover Island"
From PCGamingWiki, the wiki about fixing PC games
m (Cleanup) |
m (updated template usage) |
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{{Game data/row|Windows|{{P|localappdata}}\CloverIsland\Saved\Config\WindowsNoEditor}} | {{Game data/row|Windows|{{P|localappdata}}\CloverIsland\Saved\Config\WindowsNoEditor}} | ||
}} | }} | ||
− | {{ii}} The [[# | + | {{ii}} The [[#Game data|save game data location]] contains an additional <code>SETTINGS.sav</code> file. |
===Save game data location=== | ===Save game data location=== | ||
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===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Change FOV scaling to Hor+|ref=<ref name="Wasch" | + | {{Fixbox/fix|Change FOV scaling to Hor+|ref=<ref name="Wasch"/>}} |
# Go to the [[#Game data|configuration files location]]. | # Go to the [[#Game data|configuration files location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
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</pre> | </pre> | ||
− | '''Notes | + | '''Notes''' |
{{--}} No further FOV adjustment possible and some parts of the UI get slightly squashed. | {{--}} No further FOV adjustment possible and some parts of the UI get slightly squashed. | ||
}} | }} | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Set sample rate manually|ref=<ref name="Wasch" | + | {{Fixbox/fix|Set sample rate manually|ref=<ref name="Wasch"/>}} |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
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==Other information== | ==Other information== | ||
− | {{Image|Skylar and Plux Eye tracking settings.png|In-game eye tracking settings}} | + | {{Image|Skylar and Plux Eye tracking settings.png|In-game eye tracking settings.}} |
+ | |||
===API=== | ===API=== | ||
{{API | {{API |
Revision as of 09:42, 29 June 2017
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|
Developers | |
---|---|
Right Nice Games | |
Publishers | |
Grip Digital | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 19, 2017 |
General information
Availability
Essential improvements
Prevent camera from twitching vertically
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/452540/pfx/[Note 1] |
- The save game data location contains an additional
SETTINGS.sav
file.
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/452540/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Ultra-widescreen
Instructions |
---|
Anisotropic filtering (AF)
Instructions |
---|
Input settings
Remapping
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Broken/disturbing static-like noise
- A fix from an official update is planned.
- This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.[1]
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Other
- Supports Tobii eye tracking.
System requirements
- 64-bit OS only.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 (64-bit) | |
Processor (CPU) | Intel Core i5-2500 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 570 DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (452540) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Unreal Engine 4.9 Release Notes - last accessed on 2017-05-25
- "When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory."