Difference between revisions of "Toy Story 2: Buzz Lightyear to the Rescue"
From PCGamingWiki, the wiki about fixing PC games
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{{Fixbox/fix|Use dgVoodoo|ref=<ref>https://www.speedrun.com/toys2/thread/mh6ev/1 (July 2016)</ref>}} | {{Fixbox/fix|Use dgVoodoo|ref=<ref>https://www.speedrun.com/toys2/thread/mh6ev/1 (July 2016)</ref>}} | ||
# Download [http://dege.freeweb.hu/ dgVoodoo 2]. | # Download [http://dege.freeweb.hu/ dgVoodoo 2]. | ||
− | # Drag contents of dgVoodoo folder to {{P|game}} | + | # Drag contents of dgVoodoo folder to {{P|game}}. |
− | # Run {{file|dgVoodooSetup.exe}} | + | # Run {{file|dgVoodooSetup.exe}}. |
# Click the '''[.\]''' button below the banner. | # Click the '''[.\]''' button below the banner. | ||
# Change General settings according to your hardware. | # Change General settings according to your hardware. | ||
Line 162: | Line 162: | ||
# Make sure the values at the cursor are <code>75 10 F6 C5 01</code> | # Make sure the values at the cursor are <code>75 10 F6 C5 01</code> | ||
# Replace them with <code>E9 18 01 00 00</code> | # Replace them with <code>E9 18 01 00 00</code> | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
Revision as of 01:46, 8 January 2017
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|
Developers | |
---|---|
Traveller's Tales | |
Publishers | |
Activision | |
Release dates | |
Windows | November 17, 1999 |
Mac OS (Classic) | November 28, 1999 |
Toy Story | |
---|---|
Subseries of Pixar | |
Disney's Animated Storybook: Toy Story | 1996 |
Toy Story | 1996 |
Toy Story 2: Buzz Lightyear to the Rescue | 1999 |
Buzz Lightyear of Star Command | 2000 |
Toy Story Mania! | 2010 |
Toy Story 3: The Video Game | 2010 |
Toy Story: Smash It! | 2013 |
Toy Story Drop! | 2019 |
Key points
- Cannot run on systems with 2 GB or more of vRAM. See "Unable to enumerate a suitable device" error for a workaround
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com |
Game data
Configuration file(s) location
Save game data location
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
"Unable to enumerate a suitable device" error
Instructions |
---|
Instructions |
---|
Other information
API
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, XP |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 60 MB | 180 MB |
Video card (GPU) | 4 MB of VRAM DirectX 8 compatible | 8 MB of VRAM |
Other information
Command line arguments
- -cheat
- Unknown effects.
- -demo
- Unknown effects.
- -high
- Forces FMV scenes to be played in 16bpp ("high color"). If not specified and the game detects a sufficiently fast CPU the FMV scenes are played in 32bpp.
- -log
- Creates a log file at <path-to-game>\toy2.log
- -mpeg
- Disables FMV scenes.