Difference between revisions of "Glossary:OpenGL"
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− | OpenGL (Open Graphics Library) is an open standard, cross-language, multi-platform application programming interface (API) for rendering graphics in both 2D and 3D. | + | OpenGL (Open Graphics Library) is an open standard, cross-language, multi-platform application programming interface (API) for rendering graphics in both 2D and 3D. OpenGL is the main competitor against Direct3D (part of Microsoft's [[DirectX]] API) and supports [[Windows]], [[Mac]] and [[Linux]], as-well as a selection of gaming consoles. |
'''General Information''' | '''General Information''' |
Revision as of 20:12, 2 March 2013
OpenGL (Open Graphics Library) is an open standard, cross-language, multi-platform application programming interface (API) for rendering graphics in both 2D and 3D. OpenGL is the main competitor against Direct3D (part of Microsoft's DirectX API) and supports Windows, Mac and Linux, as-well as a selection of gaming consoles.
General Information
Graphics Card Support
Version | Released | Radeon Graphics Cards | Nvidia Graphics Cards |
---|---|---|---|
4.3 | 6 August 2012 | HD 5000, 6000 and 7000 Series | GeForce 400, 500 and 600 Series |
4.2 | 8 August 2010 | HD 5000, 6000 and 7000 Series | GeForce 400, 500, and 600 Series |
4.1 | 26 July 2010 | HD 5000, 6000 and 7000 Series | GeForce 400 and 500 Series |
4.0 | March 11 2010 | HD 5000, 6000 and 7000 Series | GeForce 400 and 500 Series |