Difference between revisions of "User:Blackbird"
From PCGamingWiki, the wiki about fixing PC games
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|minGPU = Nvidia GeForce GTX 980 | |minGPU = Nvidia GeForce GTX 980 | ||
|minVRAM = 4096 MB | |minVRAM = 4096 MB | ||
− | |minOGL = 4.5 | + | |minOGL = 4.5 |
|minDX = 12 | |minDX = 12 | ||
|minSM = 5.1 | |minSM = 5.1 |
Revision as of 16:01, 15 September 2016
I am here to fix stuff and add missing stuff. Mostly to obscure games.
Subpages
- Blackbird/AA Test
- Blackbird/API
- Blackbird/Availability
- Blackbird/Availability/DRM
- Blackbird/Availability/Documentation
- Blackbird/Availability/row
- Blackbird/Availability/switch
- Blackbird/Battlefield Play4Free
- Blackbird/Cloud
- Blackbird/Grand Theft Auto: San Andreas (Microsoft Store)
- Blackbird/ID
- Blackbird/List of Direct3D versions
- Blackbird/Source ports with Steam
- Blackbird/Template
- Blackbird/Template2
- Blackbird/Test
- Blackbird/Video settings
- Blackbird/common.css
Stuff to keep in mind
Need for Speed: Carbon
- Settings are saved in
HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\Need for Speed Carbon\
My PC
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows 10 Professional 64-bit | |
Processor (CPU) | Intel Core i7-3770S 3.1 GHz (Turbo 3.9 GHz) | |
System memory (RAM) | 8 GB DDR3 | |
Hard disk drive (HDD) | Samsung SSD 850 EVO 500 GB 1 TB and 500 GB HDDs (Both Western Digital) |
|
Video card (GPU) | Nvidia GeForce GTX 980 4096 MB of VRAM OpenGL 4.5 compatible DirectX 12 compatible Shader model 5.1 support |
|
Sound (audio device) | Realtek HD Audio | |
Controller | Sony DualShock 3 (CECHZC2EA1), Logitech Dual Action |
Joined in 5th September 2013