Difference between revisions of "Oceanhorn: Monster of Uncharted Seas"
From PCGamingWiki, the wiki about fixing PC games
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− | {{Infobox game/row/date|Windows|March 17, 2015|ref=<ref name="Steam">[http://oceanhorn.blogspot.com/2015/ | + | {{Infobox game/row/date|Windows|March 17, 2015|ref=<ref name="Steam">[http://oceanhorn.blogspot.com/2015/03/oceanhorn-steam-out-now.html Oceanhorn - The Adventure Game: Oceanhorn comes to Steam March 17th!]</ref>}} |
|steam appid = 339200 | |steam appid = 339200 | ||
|gogcom page = | |gogcom page = | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| | + | {{Availability/row| developer | http://oceanhorn.blogspot.com/2015/03/oceanhorn-steam-out-now.html | Steam |}} |
{{Availability/row| Steam | 339200 | Steam | |}} | {{Availability/row| Steam | 339200 | Steam | |}} | ||
}} | }} |
Revision as of 19:41, 17 March 2015
Developers | |
---|---|
Cornfox & Bros. | |
Release dates | |
Windows | March 17, 2015[1] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/339200/pfx/[Note 1] |
- Settings are backed up as
metadata-local.sav.bak
; delete both files to reset game settings.
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/339200/pfx/[Note 1] |
-
<path-to-game>\readme.txt
covers save format specifics.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Cutscene audio partially muted after pausing
- Pausing during a cutscene mutes some sound effects for the rest of that scene and the voice for the rest of that spoken line.
- Cutscenes can be replayed from the menu at any time to hear what was missed.
Performance issues on AMD video cards
- The current release has performance issues on AMD video cards. This will be resolved in a future update.[2]
Issues fixed
Game runs in slow motion
- The "locked" frame rate cap options slow the game down if the chosen frame rate cannot be maintained
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Ex SoundSystem | |
Input | XInput | Uses XINPUT1_3.dll . |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8 |
Processor (CPU) | 1.7 GHz Dual Core or faster | 2.2 GHz Dual Core or faster |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 700 MB | 800 MB |
Video card (GPU) | DirectX 10 compatible | 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/339200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (339200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Pages using duplicate arguments in template calls
- Windows
- Games
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)