Difference between revisions of "Engine:Titanium"
From PCGamingWiki, the wiki about fixing PC games
(restored a keypoint (sure its not a pc game but its nice to know not even wikipedia itself said what engine these games used, as a pc user i can just emulate these games)) |
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− | {{ii | + | {{ii}} All pc games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates. See individual pages for a fix. |
− | + | {{ii}} This engine is known to incorrectly overpoll the USB I/O in windows for Dinput, causing low frame rates. See individual pages for a fix. | |
− | {{ | + | {{ii}} It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash. See individual pages for a fix. |
− | {{ |
Latest revision as of 17:08, 16 January 2024
Developers | |
---|---|
Radical Entertainment | |
Predecessor | |
Pure3D | |
Game | Developer | Publisher | First release |
---|---|---|---|
Prototype | Radical Entertainment | Activision, 1C-SoftClub | June 9, 2009 |
Prototype 2 | Radical Entertainment | Activision | July 24, 2012 |
- All pc games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates. See individual pages for a fix.
- This engine is known to incorrectly overpoll the USB I/O in windows for Dinput, causing low frame rates. See individual pages for a fix.
- It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash. See individual pages for a fix.