Difference between revisions of "Controller:HORI Fighting Stick Multi"
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|xinput = hackable | |xinput = hackable | ||
|predecessor = [[Controller:HORI Fighting Stick (Generation 1)|HORI Fighting Stick (Generation 1)]] | |predecessor = [[Controller:HORI Fighting Stick (Generation 1)|HORI Fighting Stick (Generation 1)]] | ||
− | |connection method = Wired adapter | + | |connection method = Wired adapter, DE-9 |
|successor = [[Controller:HORI Dual Heavy Weight|HORI Dual Heavy Weight]] | |successor = [[Controller:HORI Dual Heavy Weight|HORI Dual Heavy Weight]] | ||
}} | }} | ||
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|introduction = The '''HORI Fighting Stick Multi''' is an arcade game controller released by Hori on September 30, 1993. | |introduction = The '''HORI Fighting Stick Multi''' is an arcade game controller released by Hori on September 30, 1993. | ||
− | Unlike the [[Controller:HORI Fighting Stick (Generation 1)|Fighting Stick]] which has models that were built specifically to one | + | Unlike the [[Controller:HORI Fighting Stick (Generation 1)|Fighting Stick]] which has models that were built specifically to one console each, the Multi is compatible with multiple video game consoles, with Super Famicom/SNES, Mega Drive/Genesis and PC Engine/TurboGrafx-16 are supported. It come with 3 detachable cables for connecting to any of the 3 video game consoles. Other features like turbo function and slow motion function were retained. |
− | |release history = The Multi has | + | |release history = The Multi has a more affordable counterpart in the form of the [[Controller:HORI Dual Heavy Weight|HORI Dual Heavy Weight]] (also known as Fighting Stick Dual in Japan). |
|current state = Due to being made specifically for video game consoles, the Fighting Stick Multi requires a third-party adapter to be able to use on PC (See [[#Adapters|Adapters]]), and even then, it will acts as a DirectInput device, requiring the use of a third-party wrapper to play games that only support the XInput API. | |current state = Due to being made specifically for video game consoles, the Fighting Stick Multi requires a third-party adapter to be able to use on PC (See [[#Adapters|Adapters]]), and even then, it will acts as a DirectInput device, requiring the use of a third-party wrapper to play games that only support the XInput API. | ||
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* 1 × digital joystick on the main panel: {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}} | * 1 × digital joystick on the main panel: {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}} | ||
* 6 × digital face buttons on the main panel | * 6 × digital face buttons on the main panel | ||
− | * 6 × 3-step slider toggle switches on the main panel for turbo function for each buttons | + | * 6 × 3-step slider toggle switches on the main panel for turbo function for each buttons: {{Key|ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ}} × 6 |
* 1 × 3-step slider toggle switch on the sub panel: {{Key|ꜱʟᴏᴡ ᴏꜰꜰ-1-2}} | * 1 × 3-step slider toggle switch on the sub panel: {{Key|ꜱʟᴏᴡ ᴏꜰꜰ-1-2}} | ||
* 1 × 2-step slider toggle switch on the sub panel: {{Key|A-B}} | * 1 × 2-step slider toggle switch on the sub panel: {{Key|A-B}} | ||
+ | * 2 × digital functional buttons on the sub panel: {{Key|ꜱᴇʟᴇᴄᴛ/ᴍᴏᴅᴇ}}, {{Key|ꜱᴛᴀʀᴛ/ʀᴜɴ}} | ||
==Use with PC platforms== | ==Use with PC platforms== | ||
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! style="height: 38.6px" | Supported features !! reWASD !! Steam !! Gamepad Phoenix | ! style="height: 38.6px" | Supported features !! reWASD !! Steam !! Gamepad Phoenix | ||
|- | |- | ||
− | | Virtual Xbox controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as [[Xbox 360 Controller|Xbox 360]] and [[Xbox One Controller|Xbox One]] virtual controllers.</ref> ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ | + | | Virtual Xbox controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as [[Xbox 360 Controller|Xbox 360]] and [[Xbox One Controller|Xbox One]] virtual controllers.</ref> ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ |
|- | |- | ||
| Virtual Nintendo controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as virtual [[Switch Pro Controller]].</ref> ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ | | Virtual Nintendo controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as virtual [[Switch Pro Controller]].</ref> ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ | ||
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{{ii}} reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on [https://forum.rewasd.com/ official forum] to implement their support. | {{ii}} reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on [https://forum.rewasd.com/ official forum] to implement their support. | ||
{{++}} LED shows which config slot is active at the moment. | {{++}} LED shows which config slot is active at the moment. | ||
− | {{++}} Can emulate | + | {{++}} Can emulate the [[Controller:DualShock 4|DS4 controller]] to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control. |
− | {{++}} Can emulate the [[Controller:Xbox 360 Controller|Xbox 360 controller]] to play XInput compatible games. | + | {{++}} Can emulate the [[Controller:Xbox 360 Controller|Xbox 360 controller]] to play XInput-compatible games. |
{{--}} Not free of charge. 14-days trial. | {{--}} Not free of charge. 14-days trial. | ||
{{ii}} Custom configs can be found in official [https://www.rewasd.com/community/configs/gamepad/ Community Configs Library] maintained by reWASD users. | {{ii}} Custom configs can be found in official [https://www.rewasd.com/community/configs/gamepad/ Community Configs Library] maintained by reWASD users. | ||
====[[Glossary:Controller#Windows|XInput wrapping]]==== | ====[[Glossary:Controller#Windows|XInput wrapping]]==== | ||
− | {{ii}} | + | {{ii}} Being a DirectInput controller, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those. |
==Steam== | ==Steam== | ||
− | {{ii}} With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus manual | + | {{ii}} With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus requiring manual buttons mapping via [[Steam Input]]. |
==Hardware== | ==Hardware== | ||
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{{ii}} Specialized PC-Engine-to-USB adapter. | {{ii}} Specialized PC-Engine-to-USB adapter. | ||
{{++}} Adapter has updatable firmware, which can be updated via the [https://www.raphnet-tech.com/products/adapter_manager/index.php Raphnet adapter management too] | {{++}} Adapter has updatable firmware, which can be updated via the [https://www.raphnet-tech.com/products/adapter_manager/index.php Raphnet adapter management too] | ||
− | {{--}} Only act as a DirectInput device, requiring a third-party wrapper.<ref> | + | {{--}} Only act as a DirectInput device, requiring a third-party wrapper.<ref>{{Refurl|url=https://www.raphnet-tech.com/support/testing/index.php|title=Testing your adapter and controllers on Raphnet|date=June 2023}}</ref> |
====[https://mayflash.com/product/showproduct.php?id=38 Mayflash SNES Controller Adapter]==== | ====[https://mayflash.com/product/showproduct.php?id=38 Mayflash SNES Controller Adapter]==== | ||
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{{++}} Compatible with PS3 console. | {{++}} Compatible with PS3 console. | ||
− | ===[https://mayflash.com/product/showproduct.php?id=25 Mayflash SEGA Genesis & Mega Drive Controller Adapter]=== | + | ====[https://mayflash.com/product/showproduct.php?id=25 Mayflash SEGA Genesis & Mega Drive Controller Adapter]==== |
− | {{ii}} For use with the Genesis cable. | + | {{ii}} For use with the Genesis (DE-9) cable. |
− | {{ii}} The SEGA Genesis & Mega Drive Controller Adapter allows | + | {{ii}} The SEGA Genesis & Mega Drive Controller Adapter allows user to connect up to two SEGA Genesis & Mega Drive Controllers to PC or Nintendo Switch. With two Adapters, up to four SEGA Genesis & Mega Drive controllers can be used at the same time. |
{{++}} Directly compatible with PC. No driver needed, just plug and play. Supports Xinput and Dinput. | {{++}} Directly compatible with PC. No driver needed, just plug and play. Supports Xinput and Dinput. | ||
{{++}} Supports Turbo/Auto Fire/Hold functions. The Left Stick and D-Pad can be switched. | {{++}} Supports Turbo/Auto Fire/Hold functions. The Left Stick and D-Pad can be switched. | ||
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{{++}} No drivers to install or update. | {{++}} No drivers to install or update. | ||
− | ===[https://www.retrousb.com/product_info.php?cPath=21&products_id=69 USB Genesis RetroPort]=== | + | ====[https://www.retrousb.com/product_info.php?cPath=21&products_id=69 USB Genesis RetroPort]==== |
− | {{ii}} For use with the Genesis cable. | + | {{ii}} For use with the Genesis (DE-9) cable. |
{{ii}} Adapter to use 3 or 6 button Sega Genesis controllers. | {{ii}} Adapter to use 3 or 6 button Sega Genesis controllers. | ||
{{++}} No drivers to install or update. | {{++}} No drivers to install or update. | ||
====[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]==== | ====[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]==== | ||
− | {{ | + | {{ii}} Has optional cables for peripherals that use the Genesis (DE-9) port, PC Engine controller port and SNES controller port. |
− | {{++}} | + | {{++}} Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged. |
− | {{++}} | + | {{++}} The [https://bliss-box.net/downloads/ API tool] software for the adapter has numerous functions available, including turbo, manual button mappings, swap around the D-pads and analog stick(s) and other features. |
− | {{++}} | + | {{++}} Has updatable firmware, which can be updated using the [https://bliss-box.net/downloads/ Bliss-Box Flasher] software. |
− | {{++}} | + | {{++}} Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later. |
− | {{++}} | + | {{++}} Has Low Level API support where it is applicable. |
− | {{++}} | + | {{++}} It is plug and play and directly compatible with Windows, OSX, Linux, Raspberry Pi and most Android devices.... |
− | + | {{--}} ...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows. | |
− | {{ | ||
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− | ==Support | + | ==Support in games== |
{{ii}} Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support. | {{ii}} Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support. | ||
{{ii}} Support for some controller features may be only available on certain systems. Refer to game-specific articles for details. | {{ii}} Support for some controller features may be only available on certain systems. Refer to game-specific articles for details. | ||
===Games with Nintendo button prompts=== | ===Games with Nintendo button prompts=== | ||
− | {{ | + | {{mm}} [[List of games with Nintendo button prompts]] |
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{{References}} | {{References}} |
Latest revision as of 08:46, 27 November 2023
XInput support | |
---|---|
Connection method | |
Wired adapter, DE-9 | |
Predecessor | |
HORI Fighting Stick (Generation 1) | |
Successor | |
HORI Dual Heavy Weight |
The HORI Fighting Stick Multi is an arcade game controller released by Hori on September 30, 1993.
Unlike the Fighting Stick which has models that were built specifically to one console each, the Multi is compatible with multiple video game consoles, with Super Famicom/SNES, Mega Drive/Genesis and PC Engine/TurboGrafx-16 are supported. It come with 3 detachable cables for connecting to any of the 3 video game consoles. Other features like turbo function and slow motion function were retained.
The Multi has a more affordable counterpart in the form of the HORI Dual Heavy Weight (also known as Fighting Stick Dual in Japan).
Due to being made specifically for video game consoles, the Fighting Stick Multi requires a third-party adapter to be able to use on PC (See Adapters), and even then, it will acts as a DirectInput device, requiring the use of a third-party wrapper to play games that only support the XInput API.
Inputs
- 1 × digital joystick on the main panel: ↑, ↓, ←, →
- 6 × digital face buttons on the main panel
- 6 × 3-step slider toggle switches on the main panel for turbo function for each buttons: ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ × 6
- 1 × 3-step slider toggle switch on the sub panel: ꜱʟᴏᴡ ᴏꜰꜰ-1-2
- 1 × 2-step slider toggle switch on the sub panel: A-B
- 2 × digital functional buttons on the sub panel: ꜱᴇʟᴇᴄᴛ/ᴍᴏᴅᴇ, ꜱᴛᴀʀᴛ/ʀᴜɴ
Use with PC platforms
Windows
Supported features | reWASD | Steam | Gamepad Phoenix |
---|---|---|---|
Virtual Xbox controller emulation | ✓ [N 1] | ✓ | ✓ |
Virtual Nintendo controller emulation | ✓ [N 2] | ✗ | ✗ |
Multiple controllers | ✓ | ✓ | ✓ |
Keyboard & Mouse input emulation | ✓ | ✓ | ✗ |
Virtual DualShock emulation | ✓ [N 3] | ✗ | ✗ |
Retro DInput/WinMM compatibility | ✗ | ✗ | ✓ |
- ↑ Allows using controller as Xbox 360 and Xbox One virtual controllers.
- ↑ Allows using controller as virtual Switch Pro Controller.
- ↑ Allows using controller as DualShock 3 and DualShock 4 virtual controllers.
reWASD
- Supports the Fighting Stick via a wired adapter, does not require manual driver installment.
- reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on official forum to implement their support.
- LED shows which config slot is active at the moment.
- Can emulate the DS4 controller to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
- Can emulate the Xbox 360 controller to play XInput-compatible games.
- Not free of charge. 14-days trial.
- Custom configs can be found in official Community Configs Library maintained by reWASD users.
XInput wrapping
- Being a DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
Steam
- With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus requiring manual buttons mapping via Steam Input.
Hardware
Adapters
Raphnet PCEngine controller to USB adapter
- For use with the PC Engine cable.
- Specialized PC-Engine-to-USB adapter.
- Adapter has updatable firmware, which can be updated via the Raphnet adapter management too
- Only act as a DirectInput device, requiring a third-party wrapper.[1]
Mayflash SNES Controller Adapter
- For use with the SNES cable.
- Connects SNES or NES controller.
- Directly compatible with PC. No driver needed, just plug and play.
- Two players can play simultaneously.
- Compatible with PS3 console.
Mayflash SEGA Genesis & Mega Drive Controller Adapter
- For use with the Genesis (DE-9) cable.
- The SEGA Genesis & Mega Drive Controller Adapter allows user to connect up to two SEGA Genesis & Mega Drive Controllers to PC or Nintendo Switch. With two Adapters, up to four SEGA Genesis & Mega Drive controllers can be used at the same time.
- Directly compatible with PC. No driver needed, just plug and play. Supports Xinput and Dinput.
- Supports Turbo/Auto Fire/Hold functions. The Left Stick and D-Pad can be switched.
- Compatible with Nintendo Switch console.
USB Super RetroPort
- For use with the SNES cable.
- Works with Super Famicom controllers and original controllers (original, third party, Super Advantage, etc)
- Does not work with peripherals: SuperScope, MultiTap, etc.
- No drivers to install or update.
USB Genesis RetroPort
- For use with the Genesis (DE-9) cable.
- Adapter to use 3 or 6 button Sega Genesis controllers.
- No drivers to install or update.
Bliss-Box Gamer-Pro
- Has optional cables for peripherals that use the Genesis (DE-9) port, PC Engine controller port and SNES controller port.
- Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
- The API tool software for the adapter has numerous functions available, including turbo, manual button mappings, swap around the D-pads and analog stick(s) and other features.
- Has updatable firmware, which can be updated using the Bliss-Box Flasher software.
- Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later.
- Has Low Level API support where it is applicable.
- It is plug and play and directly compatible with Windows, OSX, Linux, Raspberry Pi and most Android devices....
- ...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.
Support in games
- Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
- Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
Games with Nintendo button prompts
References
- ↑ Testing your adapter and controllers on Raphnet - last accessed on June 2023