Difference between revisions of "The Simpsons: Hit & Run"
From PCGamingWiki, the wiki about fixing PC games
m (misc. fixes) |
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|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = Cannot map ''pause'' to a button, if wanted see [[Controller# | + | |controller remap notes = Cannot map ''pause'' to a button, if wanted see [[Controller#Keyboard to controller input|keyboard to controller input]]. |
|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
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− | ==Issues== | + | ==Issues fixed== |
The game is a console port so it has a couple of typical issues. | The game is a console port so it has a couple of typical issues. | ||
− | === | + | ===Frame rate has impact on level loading times=== |
Besides your hardware, your framerate affects level loading times. The higher it is the faster loading times are. | Besides your hardware, your framerate affects level loading times. The higher it is the faster loading times are. | ||
− | === | + | ===Frame rate has impact on car physics=== |
When your framerate is very high it has an impact on car physics. Your car may, for example, suddenly accelerate when drifting up a hill off road. | When your framerate is very high it has an impact on car physics. Your car may, for example, suddenly accelerate when drifting up a hill off road. | ||
{{Fixbox|1= | {{Fixbox|1= | ||
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}} | }} | ||
− | |||
===Refuses to load past initial copyright screen=== | ===Refuses to load past initial copyright screen=== | ||
{{Fixbox|1= | {{Fixbox|1= |
Revision as of 06:55, 7 January 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page may require cleanup to meet basic quality standards. You can help by modifying
the article. The discussion page may contain useful suggestions.
Cover image missing, please upload it | |
Developers | |
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Radical Entertainment | |
Publishers | |
Sierra Entertainment | |
Engines | |
Pure3D | |
Release dates | |
Windows | November 13, 2003 |
Availability
Source | DRM | Notes | Keys | OS |
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Retail |
Game data
Configuration file and save game data location
Template:Game data/row
System | Location |
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Video settings
Input settings
Audio settings
Issues fixed
The game is a console port so it has a couple of typical issues.
Frame rate has impact on level loading times
Besides your hardware, your framerate affects level loading times. The higher it is the faster loading times are.
Frame rate has impact on car physics
When your framerate is very high it has an impact on car physics. Your car may, for example, suddenly accelerate when drifting up a hill off road.
Instructions |
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or
Instructions |
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Refuses to load past initial copyright screen
Instructions |
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Instructions |
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System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP, 7, 8 | |
Processor (CPU) | Pentium III 700 MHz | Pentium III 1 GHz |
System memory (RAM) | 192 MB | 256 MB |
Hard disk drive (HDD) | 2.2 GB | |
Video card (GPU) | 32 MB of VRAM | 64 MB of VRAM |
References
Categories:
- Stubs
- Pages needing cleanup
- Pages needing cover images
- Windows
- Games
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)