Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "User:Mine18"

From PCGamingWiki, the wiki about fixing PC games
(a)
(added the dlss 1 games from the upscaling list, should start cleaning the games that havent been updated in a while)
Line 23: Line 23:
 
== Misc Info ==
 
== Misc Info ==
 
btw if your radeon gpu is having a lot of driver timeouts, disable MPO [https://forums.guru3d.com/threads/disabling-mpo-multiplace-overlay-can-improve-some-desktop-apps-flicker-or-stutter-issues.445266/| Disabling Multiplace Overlay - Guru3D Forums] and Radeon Desktop Recording, it really helped me.
 
btw if your radeon gpu is having a lot of driver timeouts, disable MPO [https://forums.guru3d.com/threads/disabling-mpo-multiplace-overlay-can-improve-some-desktop-apps-flicker-or-stutter-issues.445266/| Disabling Multiplace Overlay - Guru3D Forums] and Radeon Desktop Recording, it really helped me.
 +
 +
games that arent getting upscaling, just in case:
 +
{{User:Mine18/Templates/High Fidelity Upscaling|
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[ARK: Survival Evolved]]|2 June 2015|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>It has been a few years since this feature was announced, but hasn't been implemented yet.}}
 +
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[Darksiders 3]]|27 November 2018|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>It has been a few years since this feature was announced, but hasn't been implemented yet.}}
 +
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[Dauntless]]|21 May 2019|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>}}
 +
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[The Forge Arena]]|TBA|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>It has been a few years since this feature was announced, but hasn't been implemented yet.}}
 +
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[Islands of Nyne: Battle Royale]]|TBA|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>It has been a few years since this feature was announced, but hasn't been implemented yet.}}
 +
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[Kinetik]]|TBA|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>It has been a few years since this feature was announced, but hasn't been implemented yet.}}
 +
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[Playerunknown's Battlegrounds]]|23 March 2017|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>It has been a few years since this feature was announced, but hasn't been implemented yet.}}
 +
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[Remnant: From the Ashes]]|20 August 2019|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>It has been a few years since this feature was announced, but hasn't been implemented yet.}}
 +
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[Serious Sam 4]]|24 September 2020|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>It has been a few years since this feature was announced, but hasn't been implemented yet.}}
 +
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[Stormdivers]]|TBA|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>It has been a few years since this feature was announced, but hasn't been implemented yet.}}
 +
 +
{{User:Mine18/Templates/High Fidelity Upscaling/row|[[We Happy Few]]|TBA|➖|DLSS 1 (TBA)|➖|➖|<ref>{{Refurl|url=https://web.archive.org/web/20181121195225/https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/|title=DLSS Momentum Continues With More Games Announcing Adoption|date=2018-09-23}}</ref>It has been a few years since this feature was announced, but hasn't been implemented yet.}}
 +
}}

Revision as of 20:09, 2 December 2022

👋

I'm obsessed with resolution scaling and upscalers, and want every 3D game ever to have FSR 2!

I created and maintain the List of games that support high fidelity upscaling.

If you want to talk to me, you can either use the talk page or mention me on the PCGW Discord server.

PC Specs

Ryzen 5 5600X

MSI B550M PRO-VDH Wifi

Radeon RX 590

16 GB DDR4-3200 Mhz Memory

1 TB Kingston A2000 NVME SSD

2 TB 7200 RPM Barracuda HDD


Misc Info

btw if your radeon gpu is having a lot of driver timeouts, disable MPO Disabling Multiplace Overlay - Guru3D Forums and Radeon Desktop Recording, it really helped me.

games that arent getting upscaling, just in case:

Game Release Date AMD Nvidia Intel (XeSS) Misc. Notes
ARK: Survival Evolved June 2, 2015 DLSS 1 (TBA) [1]It has been a few years since this feature was announced, but hasn't been implemented yet.
Darksiders 3 November 27, 2018 DLSS 1 (TBA) [2]It has been a few years since this feature was announced, but hasn't been implemented yet.
Dauntless May 21, 2019 DLSS 1 (TBA) [3]
The Forge Arena TBA DLSS 1 (TBA) [4]It has been a few years since this feature was announced, but hasn't been implemented yet.
Islands of Nyne: Battle Royale TBA DLSS 1 (TBA) [5]It has been a few years since this feature was announced, but hasn't been implemented yet.
Kinetik TBA DLSS 1 (TBA) [6]It has been a few years since this feature was announced, but hasn't been implemented yet.
Playerunknown's Battlegrounds March 23, 2017 DLSS 1 (TBA) [7]It has been a few years since this feature was announced, but hasn't been implemented yet.
Remnant: From the Ashes August 20, 2019 DLSS 1 (TBA) [8]It has been a few years since this feature was announced, but hasn't been implemented yet.
Serious Sam 4 September 24, 2020 DLSS 1 (TBA) [9]It has been a few years since this feature was announced, but hasn't been implemented yet.
Stormdivers TBA DLSS 1 (TBA) [10]It has been a few years since this feature was announced, but hasn't been implemented yet.
We Happy Few TBA DLSS 1 (TBA) [11]It has been a few years since this feature was announced, but hasn't been implemented yet.