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Difference between revisions of "User:Dandelion Sprout"

From PCGamingWiki, the wiki about fixing PC games
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After some time I ended up creating a list for macOS 64-bit games, initially as an experiment to see how dramatically Apple had messed up the gaming sphere (They had messed up roughly 80% of it in 2019). Soon afterwards I made lists for PowerPC and ARM games for all OSs, and began looking online for games to fill up the lists with, and the rest is history.
 
After some time I ended up creating a list for macOS 64-bit games, initially as an experiment to see how dramatically Apple had messed up the gaming sphere (They had messed up roughly 80% of it in 2019). Soon afterwards I made lists for PowerPC and ARM games for all OSs, and began looking online for games to fill up the lists with, and the rest is history.
  
For the curious, when testing for the "Generic/Other controllers" box, I use a <i>Trust GXT 540</i>, which features a flip between XInput and DirectInput and was reasonably cheap. When testing for surround sound, I use two pairs of USB speakers to emulate 5.1 (Windows allows specifying that one lacks center-speaker and subwoofer when turning on 5.1).
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==How I test for certain infoboxes==
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<b>OS X 64-bit</b>: Any one of the following three: It's visible on Mac App Store on my Big Sur 2014 Mac Mini; It's a part of Apple Arcade; It's known to support Metal.
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<b>Linux PowerPC/ARM</b>: I look up the official repos of (in order) Debian, openSUSE, and FreeBSD FreshPorts. For some commercial games I google around in the hopes of finding forum threads about trying to run those games.
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<b>Windows ARM</b>: Usually I do some google-searching specifically for Microsoft Store, to find games there whose system requirements explicitly mention ARM support.
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<b>Generic/Other controllers</b>: I use a <i>Trust GXT 540</i>, which features a flip between XInput and DirectInput and was reasonably cheap.  
 +
 
 +
<b>Surround sound</b>: I use two pairs of USB speakers to emulate 5.1 (Windows allows specifying that one lacks center-speaker and subwoofer when turning on 5.1).

Revision as of 14:19, 15 December 2020

I am from Norway, and love the idea of a site that summarises all available settings and resolution/framerate support.

As I do not buy a whole lot of PC games in my daily life, I did some edits to the TrackMania United Forever and Treasure Adventure World pages anonymously, as I felt I wouldn't have been able to contribute enough to PCGW for it to be worth it to get an account for it. Eventually I finally decided to make an account 9 months later.

After some time I ended up creating a list for macOS 64-bit games, initially as an experiment to see how dramatically Apple had messed up the gaming sphere (They had messed up roughly 80% of it in 2019). Soon afterwards I made lists for PowerPC and ARM games for all OSs, and began looking online for games to fill up the lists with, and the rest is history.

How I test for certain infoboxes

OS X 64-bit: Any one of the following three: It's visible on Mac App Store on my Big Sur 2014 Mac Mini; It's a part of Apple Arcade; It's known to support Metal.

Linux PowerPC/ARM: I look up the official repos of (in order) Debian, openSUSE, and FreeBSD FreshPorts. For some commercial games I google around in the hopes of finding forum threads about trying to run those games.

Windows ARM: Usually I do some google-searching specifically for Microsoft Store, to find games there whose system requirements explicitly mention ARM support.

Generic/Other controllers: I use a Trust GXT 540, which features a flip between XInput and DirectInput and was reasonably cheap.

Surround sound: I use two pairs of USB speakers to emulate 5.1 (Windows allows specifying that one lacks center-speaker and subwoofer when turning on 5.1).