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Talk:UPK Explorer

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Upk Explorer wont notice the files in the import

20
Wolfe (talkcontribs)

So I want to thank you for the tool the extraction was great.

(This is for Alice Madness Returns) What I did was 1. Extract it 2. Used software to turn the .dds to .png 3. Upscaled the .pngs 4. Use the png to dds tool you have provided 5. moved the files to their respective folder in the import folder (after realizing I moved all to one I had to restart lol)


but when I go to creature a texture pack it doesn't notice any files.

i also had to move the UPK explorer to the .exe of Alice and rename it to AliceMadnessReturns.exe and change the game to Alicemadness.exe to get it to work.

Wastelander121 (talkcontribs)

Did you make sure that the textures are the same as the default pixel format and that they're in the corresponding Woking Folder\Game\Imports\PF_* folder?

I'm confused about the second part. I have my UPKExplorer/TFCInstaller at C:\Modding Programs and had no problems testing all of the games.

Wolfe (talkcontribs)

how would I check for the default pixel format? when I did everything I made sure that all the pictures were in the same folder (B8G8R8A8, PT_DXT1, and PTDXT5) and converted back to the .dds file, Could it be that it's not in hexcode? Alice textures are saved in hexcode when I downloaded using texmod.


What I meant is I kind of did the upk explorer .exe file kind of like how you use texmod, move it to the games .exe location rename it to the games name, and then launch the program.


Sorry I'm very new to things like this, If you think it would be easier to send step-by-step picture or video that would be okay too

Also, I did see that on the page Alice is supported "good" Was this tested using Alice from steam or from EA?

Wolfe (talkcontribs)

maybe a setup and universal use of the program video, where to install, how to select the game, and move the files to be recognized by the program.

Wastelander121 (talkcontribs)

No, the textures are extracted as the names they appear in the UPK, then injected in the same way. We don't use hex codes.

You don't need to do the Texmod method with the exe. Just extract UPKExplorer and TFCInstaller to a location and then setup a working folder (Ex, D:\UPK Working), then you open the game, search for the textures, export as DDS, edit them, move them to their equivalent Imports folder and create a texture pack.

It was tested on the Steam version.

Wastelander121 (talkcontribs)

So for example, extract CH_Alice_Graphic\AliceW\AliceW_Cloth_DM. Go to your working folder, then game then pixel format, mine is D:\UPK - Working\Alice Madness Returns\Exports\PF_DXT5 Edit the CH_Alice_Graphic.AliceW.AliceW_Cloth_DM.dds found here. Once edited and saved, cut and paste to D:\UPK - Working\Alice Madness Returns\Imports\PF_DXT5 Create texture pack. If the create texturepack screen is already open, click refresh. So long as the files are saved correctly and in the right directory, everything should work.

Wolfe (talkcontribs)

thank you ill test it, do you think the reason I had a issue with not having to move it is because of the game path is different between steam and ea cause the one I am using is the EA version?

Wolfe (talkcontribs)

when i try and select the game folder it says

"invalid game folder

C:/Program files(x86)/EA Games/Alice Madness Returns/Game/Alice2/AliceGame/CookedPC does not exist. Alice Madness Returns not detected. Please select the correct game folder."

Wolfe (talkcontribs)

i went into the game profile for alice, and changed the path to slice and now it loaded but I get this error


C:\Program Files (x86)\EA Games\Alice Madness Returns\Game\Alice2\AliceGame\CookedPC\Maps\AliceEntry_LOC_ITA.upk Warning: Package not found in AliceMadnessReturns.IdRemappings.xml. Re-generating Id remapping file might be necessary.

Wolfe (talkcontribs)

i might buy it on steam and try using it there to see if it is the problem

Wolfe (talkcontribs)

after getting it on steam and reinstalling it and then trying it, I did not get the last two issues with the steam version. The issue so far seemed to be using the ea version with the path being different to the files

Wolfe (talkcontribs)

okay so i think it was having it with ea was the problem everything works fine.

now I figured out my other issue but I need your opinion, it still isn't finding the files to create a texture pack. So I extracted the textures and put them straight into the import section and it found it. So my guess is from my converting it to .pngs to upscale, upscaling, then back to .dds (png to dds software you provided (btw the folder has dds spelt wrong says dss)) it loses its formatting or something (I'm not very knowledgeable of this area).

So what converting dds to pngs software, or software that can upscale dds files would you use?

Wastelander121 (talkcontribs)

My workflow is to use convert the DDS to PNG, use Topaz for AI upscaling and then use photoshop to resave the PNG as a DDS file. Then just drop the newly generated DDS file in the correct PF_* folder inside the Imports folder and it works fine.

Wolfe (talkcontribs)

so yes I saved one file and made sure it stayed in the same folder (export PF_DXT1), converted it to png (deleted old .dds), upscaled .png, converted upscaled .png to .dds (deleted upscaled png), then moved upscaled .dds to the correct folder (Export PF_DXT1 to Import PF_DXT1).

The program did not find the file so my guess is converting it to png made it lose its formatting.

Wolfe (talkcontribs)

i used paint.net and drew some lines and saved it and moved it and the program found it, so an upscaler that supports .dds I think is something needed

Wastelander121 (talkcontribs)

The "C:\Program Files (x86)\EA Games\Alice Madness Returns\Game\Alice2\AliceGame\CookedPC\Maps\AliceEntry_LOC_ITA.upk Warning: Package not found in AliceMadnessReturns.IdRemappings.xml. Re-generating Id remapping file might be necessary."

Can probably be ignored. The IdRemapping is just an inventory of all the games files to check for duplicate textures that are detected as separate entries. I wouldn't worry too much about it. Though, if you could, go into GameProfiles\IdRemappings and delete AliceMadnessReturns.IdRemappings.xml and then close UPK Explorer, reopen it and open the game folder again. If you can pass me the new AliceMadnessReturns.IdRemappings.xml it generates I'll include it in the next version.

Wolfe (talkcontribs)

i got the files from PF_DXT5 to work but the files that were exported to PF_DXT1 after changing them and upscaling and back to dds now says "cannot import dds with pixel format PF_DXT5 Package texture format is PF_DXT1"

Wastelander121 (talkcontribs)

The textures in your PF_DXT1 folder aren't saved correctly. You have to resave them as DXT1/BC1.

Wolfe (talkcontribs)

i got it working thank you so much for your help and quick responses ill try and get that file for you where would be the best place to send it to you?

Wastelander121 (talkcontribs)

GDrive if you can, but anywhere is fine.

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