Difference between revisions of "Waking Mars"
From PCGamingWiki, the wiki about fixing PC games
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==Availability== | ==Availability== | ||
{{Availability Table| | {{Availability Table| | ||
− | {{Availability Table/row| [http:// | + | {{Availability Table/row| [http://www.tigerstylegames.com/wakingmars/buy-now/ Developers' website] | {{ID|DRM-free}} | }} |
− | {{Availability Table/row| [http://www.desura.com/games/waking-mars Desura] | {{ID| | + | {{Availability Table/row| [http://www.desura.com/games/waking-mars Desura] | {{ID|DRM-free}} | }} |
− | {{Availability Table/row| [http:// | + | {{Availability Table/row| [https://www.humblebundle.com/store/p/wakingmars_storefront Humble Store] | {{ID|DRM-free}}{{ID|Steam}} | }} |
+ | {{Availability Table/row| [http://store.steampowered.com/app/227200/ Steam] | {{ID|Steam}} | }} | ||
}} | }} | ||
Revision as of 21:26, 20 November 2013
Template:Infobox game/row/linporter
Cover image missing, please upload it | |
Developers | |
---|---|
Tiger Style Games | |
Release dates | |
Windows | November 8, 2012 |
macOS (OS X) | November 8, 2012 |
Linux | November 8, 2012 |
General information
Availability
Game data
- This game follows the XDG Base Directory Specification on Linux.
Video settings
Input settings
Issues fixed
Windows
Instructions |
---|
Mac OS X
- Retina displays currently not supported in full-screen
Linux
Instructions |
---|
System requirements
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 LTS, fully updated | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0, or OpenGL 2.1 with framebuffer extensions |
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0, or OpenGL 2.1 with framebuffer extensions |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0, or OpenGL 2.1 with framebuffer extensions |