I meant to add the alternate installer to Key Points and didn't even realize that I'd put it in General Information, instead. Thanks for correcting that for me.
User talk:Keith
No worries, also great job on adding all the fixes to the page. :)
Thanks. It looked so barren with only a single fix on it a few days ago. Someone had to show it some love.
In the future, please make separate changes as separate revisions. Since you combined multiple revisions, if I revoke one I must revoke them all.
The dsfix settings relating to vsync and fullscreen Hz are clearly marked "not yet ready for use". We knew they were there but chose not to document them, because, as far as we know, they do nothing. Please provide proof that these settings have any effect
I double-checked and these settings work fine on my system; I added one more step regarding Vsync which I forgot to add earlier. As far as I know there's no issues with them.
You have no issues because they do nothing. I just re-checked. These settings have no effect.
Please revert the references to settings that do nothing. I'm too lazy to filter through your edit and pick out the good bits :P
Resident Evil 7: Biohazard does not support ultrawide, not even with the fix mentioned in the wsgf forum: http://www.wsgf.org/forums/viewtopic.php?f=95&t=31880&p=168874#p168874 All the fix does is cut of the lower and upper part of the game world to fit your screen. So it's very misleading to mark is as "hackable" because it's just not true.
Hello. Could you please confirm whether Castle of Illusion's fps lock is actually 67 fps and not 60 fps? I'm reffering to this edit you did. It seems to be locked to 60 fps in my experience and I haven't seen a mention of 67 fps in Steam Community.
When the game's frame limiter is enabled, the game runs capped at 67 FPS on my 120 Hz display.
You could try forcing vsync off to see if it goes above 60 FPS, because the game has it enabled by default.
It seems you are right. I didn't consider testing with v-sync off and frame limiter for some reason. I undid my edit then, thanks for the answer.
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