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Difference between revisions of "User:Suicide machine/Research bunker"

From PCGamingWiki, the wiki about fixing PC games
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===Problems===
 
===Problems===
 
* Yes, plenty and pretty much no fixes found. I'm surprised how such a technological garbage managed to found its way to GOG and Steam.
 
* Yes, plenty and pretty much no fixes found. I'm surprised how such a technological garbage managed to found its way to GOG and Steam.
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==[[Star Wars: Rogue Squadron 3D]]==
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===Widescreen resolution===
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* Menu is always rendered at 640x480.
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* Resolutions are stored in ROGUE SQUADRON.EXE at 0x00201D5C (v. 1.00 - look for <code>'''8002'''0000'''E001'''000005000000'''2003'''0000'''5802'''000006000000'''0004'''0000'''0003'''000007000000'''0005'''0000'''0004'''</code>). Changing them to widescreen resolutions makes the game stretched.
  
 
==[[Stunt GP]]==
 
==[[Stunt GP]]==

Revision as of 08:50, 1 February 2014

So, you've found my research bunker and you wonder what's that? Well, it's basically a page, where I put all the information from games, I've researched, if I consider, they are not enough to grant a full page or if I simply don't have an English version of the game. Here you can also find a few failed experiments of mine (like games, which exe files, I've tried hex editing to run at widescreen, but found no adresses etc.). Basically - a long page, with a lot of cramped information.

Airfix Dogfighter

Widescreen resolution

  • They can be set in a launcher. Screen change vert-, HUD elements get smaller the wider the resolution. No other problems noticed.

Arsenal: Taste the Power

Widescreen resolution

  • I've managed to locate where in exe file resolutions are stored (the game has hardcoded 3 resolutions - 640x480, 800x600, 1024x768).
  • Changing 1024x768 to widescreen one resulted in a game crashing. Changing it to 640x480 resulted in a game properly switching to 640x480, when selecting 1024x768 from options - this leads to the conclusion, it's impossible to run this game in a widescreen mode.
  • Oddly enough, screen's width is also stored in ARSENAL.CFG in the first 2 bytes.

Croc: Legend of the Gobbos

Widescreen resolution

  • Launcher allows to select widescreen resolutions, when using D3D renderer. Everything is stretched (updated WSGF page).

Deadly Dozen

Widescreen resolution

  • Menu is always rendered at 640x480 (or 800x600? - didn't check).
  • Resolutions in polish version are stored at 0x0002ED9A. Look for a sequence80020000BBE0010000EB4EBF20030000BB58020000EB42BF00040000BB0003. Scaling however seems to be weird. HUD is scaled perfectly, however it's that horizonal and vertical fovs are not scaled equally or that FOV overall is scalled too much.
  • There is also some problem, with settings apparently being (sometimes?) stored in save file, which results in game crashing, when trying to quit right after saving.

Gorky 17

Widescreen resolution

  • The game is hardcoded to run at 640x480. I haven't found addresses, where resolution is stored in hex editing (it still might be stored there somewhere, but values are most likely extremely separated) (more than like 32 bytes).

Wrappers

  • They are useless, when it comes to this game. Most likely DXGL is going to be first, which will work with it (crash is most likely related to most DirectDraw/Direct3D wrappers lacking instructions for 3d rendering).

Problems

  • Yes, plenty and pretty much no fixes found. I'm surprised how such a technological garbage managed to found its way to GOG and Steam.

Star Wars: Rogue Squadron 3D

Widescreen resolution

  • Menu is always rendered at 640x480.
  • Resolutions are stored in ROGUE SQUADRON.EXE at 0x00201D5C (v. 1.00 - look for 80020000E001000005000000200300005802000006000000000400000003000007000000000500000004). Changing them to widescreen resolutions makes the game stretched.

Stunt GP

Got a polish version - sorry page.

Skip intros

  • Set DISPLAY_BOOT_GFX = 0 in game.cfg.

Widescreen resolution

  • Launcher allows to select only 4:3 resolutions. Widescreen resolution however can be set when editing game.cfg.
  • Changing DISPLAYRESWIDTH and DISPLAYRESHEIGHT results in a game being stretched.