Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "User:Eddman"

From PCGamingWiki, the wiki about fixing PC games
Line 86: Line 86:
 
</pre>
 
</pre>
  
{{ii}}In cases of mixed interface usage, e.g. DirectDraw2 with DirectDrawSurface and no sign of DirectDrawSurface2, it usually means the
+
{{ii}}If you have trouble determining the exact DirectDraw version, simply write <code>true</code> in the <code>directdraw versions</code> field on the wiki page.<br>An example would be mixed usage of interfaces, e.g. '''DirectDraw2''' with '''DirectDrawSurface''' and no sign of '''DirectDrawSurface2'''. Technically the version would be DirectDraw 2, but it's recommended to set it to <code>true</code> to avoid a possible misidentification.
  
 
{{ii}}Direct3D 2 and 3, and DirectDraw 2 and 3, use the exact same interfaces. As a result they cannot be distinguished by interfaces. For these cases use the DirectX version listed in requirements or readme, or the version of the DirectX installer shipped with the original release of the game.
 
{{ii}}Direct3D 2 and 3, and DirectDraw 2 and 3, use the exact same interfaces. As a result they cannot be distinguished by interfaces. For these cases use the DirectX version listed in requirements or readme, or the version of the DirectX installer shipped with the original release of the game.
  
 
{{ii}}DirectDraw 2/3 and 5 use the identically named <code>DirectDraw2</code> interface. To distinguish between the two check the name of the <code>DirectDrawSurface</code> interface.
 
{{ii}}DirectDraw 2/3 and 5 use the identically named <code>DirectDraw2</code> interface. To distinguish between the two check the name of the <code>DirectDrawSurface</code> interface.
 
{{ii}}If you have trouble determining the exact DirectDraw version, simply write <code>true</code> in the <code>directdraw versions</code> field on the wiki page.
 
}}
 

Revision as of 12:23, 6 April 2024

Direct3D versions

DirectDraw is an obsolete 2D rendering API from Microsoft that was used by game developers mainly before the release of Direct3D 8.

DirectDraw versions

DirectDraw is an obsolete 2D rendering API from Microsoft that was used by game developers mainly before the release of Direct3D 8. To determine the exact version of DirectDraw being used by a game, a more in-depth investigation needs to be performed by tracing the API calls with dgVoodoo 2 (see Determine the Direct3D/DirectDraw version for older games).

Determine the Direct3D/DirectDraw version for older games

This section is applicable for DirectDraw and Direct3D 7 or older. Although these methods can be used for Direct3D 8-9, using a tool such as MSI Afterburner or Special K is recommended.

{{Fixbox|description=Identify the render API being used:|ref=|fix= Use a tool such as Process Explorer to identify the loaded DLL files of the game process while the game is running:

  • If the game loads d3dim700.dll, it uses Direct3D 7.
  • If the game loads the following DLLs, the exact API version cannot be determined based on the DLL alone. A tool such as dgVoodoo 2 must be used to trace the API calls for determining the exact version:
    • If the game loads d3dim.dll, it uses a version in the Direct3D 2-6 range.
    • If the game loads ddraw.dll only, it uses a version in the DirectDraw 1-7 range.
    • If the game loads both d3dim.dll and d3dim700.dll, it uses one for rendering and the other for other purposes.
    • If a 2D game loads d3dim700.dll, despite the 2D graphics, the possible reasons are:
      1. Direct3D 7 is used to render certain effects which are not possible with DirectDraw only.
      2. The game might not be utilizing Direct3D 7 in any meaningful capacity at all. d3dim700.dll is possibly loaded as a result of a developer mistake, or using developer tools that added the DLL as a dependency by default.
Note that ddraw.dll is always loaded alongside d3dim.dll and d3dim700.dll, since Direct3D 2-7 require DirectDraw to be able to function.

If dgVoodoo 2 needs to be used, perform the following procedure to trace the calls:

  1. Download the debug build of dgVoodoo 2 (named as (spec release with Debug Layer)), and also download DebugView or DebugView++.
  2. Apply the dgVoodoo 2 files to the game per the usual method in the guide.
  3. In the game folder, run dgVoodooCpl.exe, right-click on the dgVoodoo banner, and enable Show all sections of the configuration.
  4. Open the last tab, Debug, and set Maximum trace level to +Additional trace info for internals.
  5. Run DebugView or DebugView++ and keep it running. Make sure its window is empty before launching the game.
  6. Launch the game, start a new game and proceed until you reach in-game graphics.
  7. Exit the game and check DebugView or DebugView++.

You should see a list of interfaces sorted by time. Determine the Direct3D or DirectDraw version using the following tables:

There is no Direct3D 4 or DirectDraw 4, since DirectX 4 was canceled and never released.
Direct3D version | Interfaces
-----------------|-----------------------------
2/3              | Direct3D,    Direct3DDevice
5                | Direct3D2,   Direct3DDevice2
6                | Direct3D3,   Direct3DDevice3
7                | Direct3D7,   Direct3DDevice7



DirectDraw version | Interfaces
-------------------|-------------------------------------
1                  | DirectDraw
                   | DirectDrawSurface
.........................................................
2/3                | DirectDraw2
                   | DirectDraw2::GetAvailableVidMem
                   |
                   | DirectDrawSurface2
                   | DirectDrawSurface2::GetDDInterface
                   | DirectDrawSurface2::PageLock
                   | DirectDrawSurface2::PageUnlock
.........................................................
5                  | DirectDrawSurface3
                   | DirectDrawSurface3::SetSurfaceDesc
                   |
                   | DirectDrawColorControl
.........................................................
6                  | DirectDraw4
                   | DirectDraw4::GetSurfaceFromDC
                   | DirectDraw4::RestoreAllSurfaces
                   | DirectDraw4::TestCooperativeLevel
                   | DirectDraw4::GetDeviceIdentifier
                   |
                   | DirectDrawSurface4
                   | DirectDrawSurface4::SetPrivateData
                   | DirectDrawSurface4::GetPrivateData
                   | DirectDrawSurface4::FreePrivateData
                   | DirectDrawSurface4::GetUniquenessValue
                   | DirectDrawSurface4::ChangeUniquenessValue
.........................................................
7                  | DirectDraw7
                   | DirectDraw7::StartModeTest
                   | DirectDraw7::EvaluateMode
                   |
                   | DirectDrawSurface7
                   | DirectDrawSurface7::SetPriority
                   | DirectDrawSurface7::GetPriority
                   | DirectDrawSurface7::SetLOD
                   | DirectDrawSurface7::GetLOD
If you have trouble determining the exact DirectDraw version, simply write true in the directdraw versions field on the wiki page.
An example would be mixed usage of interfaces, e.g. DirectDraw2 with DirectDrawSurface and no sign of DirectDrawSurface2. Technically the version would be DirectDraw 2, but it's recommended to set it to true to avoid a possible misidentification.
Direct3D 2 and 3, and DirectDraw 2 and 3, use the exact same interfaces. As a result they cannot be distinguished by interfaces. For these cases use the DirectX version listed in requirements or readme, or the version of the DirectX installer shipped with the original release of the game.
DirectDraw 2/3 and 5 use the identically named DirectDraw2 interface. To distinguish between the two check the name of the DirectDrawSurface interface.