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Difference between revisions of "User:Eddman"

From PCGamingWiki, the wiki about fixing PC games
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===DirectDraw versions===
 
===DirectDraw versions===
'''DirectDraw''' is an obsolete 2D rendering API from Microsoft that was used by game developers mainly before the release of Direct3D 8. To determine the exact version of DirectDraw being used by a game, a more in-depth investigation needs to be performed by tracing the API calls with dgVoodoo (see [[#Determine the Direct3D/DirectDraw version for older games|Determine the Direct3D/DirectDraw version for older games]]).
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'''DirectDraw''' is an obsolete 2D rendering API from Microsoft that was used by game developers mainly before the release of Direct3D 8. To determine the exact version of DirectDraw being used by a game, a more in-depth investigation needs to be performed by tracing the API calls with dgVoodoo 2 (see [[#Determine the Direct3D/DirectDraw version for older games|Determine the Direct3D/DirectDraw version for older games]]).
  
 
===Determine the Direct3D/DirectDraw version for older games===
 
===Determine the Direct3D/DirectDraw version for older games===
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* If the game loads {{file|d3dim700.dll}}, it uses '''Direct3D 7'''.
 
* If the game loads {{file|d3dim700.dll}}, it uses '''Direct3D 7'''.
  
*If the game loads the following DLLs, the exact API version cannot be determined based on the DLL alone. A tool such as [[dgVoodoo]] must be used to trace the API calls for determining the exact version:
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*If the game loads the following DLLs, the exact API version cannot be determined based on the DLL alone. A tool such as [[dgVoodoo 2]] must be used to trace the API calls for determining the exact version:
 
** If the game loads {{file|d3dim.dll}}, it uses a version in the '''Direct3D 2-6''' range.
 
** If the game loads {{file|d3dim.dll}}, it uses a version in the '''Direct3D 2-6''' range.
 
** If the game loads {{file|ddraw.dll}} '''only''', it uses a version in the '''DirectDraw 1-7''' range.
 
** If the game loads {{file|ddraw.dll}} '''only''', it uses a version in the '''DirectDraw 1-7''' range.
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{{ii}}Note that {{file|ddraw.dll}} is always loaded alongside {{file|d3dim.dll}} and {{file|d3dim700.dll}}, since Direct3D 2-7 require DirectDraw to be able to function.
 
{{ii}}Note that {{file|ddraw.dll}} is always loaded alongside {{file|d3dim.dll}} and {{file|d3dim700.dll}}, since Direct3D 2-7 require DirectDraw to be able to function.
  
If [[dgVoodoo]] needs to be used, perform the following procedure to trace the calls:
+
If '''dgVoodoo 2''' needs to be used, perform the following procedure to trace the calls:
{{ii}} Some games might refuse to load dgVoodoo's {{file|DDraw.dll}} from their folder. Apply [https://github.com/narzoul/DDrawCompat/wiki/Installation-guide#method-2-add-com-redirection-keys-for-directdraw-in-the-registry-for-windows-810-only this] workaround.
 
  
#Download the debug build (named as <code>(spec release with Debug Layer)</code>) of dgVoodoo2, and also download <code>DebugView</code> or <code>DebugView++</code>.
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#Download the debug build of '''dgVoodoo 2''' (named as <code>(spec release with Debug Layer)</code>), and also download <code>DebugView</code> or <code>DebugView++</code>.
#Apply the dgvoodoo files to the game per the usual method in the guide.
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#Apply the '''dgVoodoo 2''' files to the game per the usual method in the [[DgVoodoo_2#Installation|guide]].
 
#In the game folder, run {{file|dgVoodooCpl.exe}}, right-click on the <code>dgVoodoo</code> banner, and enable <code>Show all sections of the configuration</code>.
 
#In the game folder, run {{file|dgVoodooCpl.exe}}, right-click on the <code>dgVoodoo</code> banner, and enable <code>Show all sections of the configuration</code>.
 
#Open the last tab, <code>Debug</code>, and set <code>Maximum trace level</code> to <code>+Additional trace info for internals</code>.
 
#Open the last tab, <code>Debug</code>, and set <code>Maximum trace level</code> to <code>+Additional trace info for internals</code>.

Revision as of 01:39, 6 April 2024

Direct3D versions

DirectDraw is an obsolete 2D rendering API from Microsoft that was used by game developers mainly before the release of Direct3D 8.

DirectDraw versions

DirectDraw is an obsolete 2D rendering API from Microsoft that was used by game developers mainly before the release of Direct3D 8. To determine the exact version of DirectDraw being used by a game, a more in-depth investigation needs to be performed by tracing the API calls with dgVoodoo 2 (see Determine the Direct3D/DirectDraw version for older games).

Determine the Direct3D/DirectDraw version for older games

This section is applicable for DirectDraw and Direct3D 7 or older. Although these methods can be used for Direct3D 8-9, using a tool such as MSI Afterburner or Special K is recommended.

Identify the render API being used:

Use a tool such as Process Explorer to identify the loaded DLL files of the game process while the game is running:

  • If the game loads d3dim700.dll, it uses Direct3D 7.
  • If the game loads the following DLLs, the exact API version cannot be determined based on the DLL alone. A tool such as dgVoodoo 2 must be used to trace the API calls for determining the exact version:
    • If the game loads d3dim.dll, it uses a version in the Direct3D 2-6 range.
    • If the game loads ddraw.dll only, it uses a version in the DirectDraw 1-7 range.
    • If the game loads both d3dim.dll and d3dim700.dll, it uses one for rendering and the other for other purposes.
    • If a 2D game loads d3dim700.dll, despite the 2D graphics, the possible reasons are:
      1. Direct3D 7 is used to render certain effects which are not possible with DirectDraw only.
      2. The game might not be utilizing Direct3D 7 in any meaningful capacity at all. d3dim700.dll is possibly loaded as a result of a developer mistake, or using developer tools that added the DLL as a dependency by default.
Note that ddraw.dll is always loaded alongside d3dim.dll and d3dim700.dll, since Direct3D 2-7 require DirectDraw to be able to function.

If dgVoodoo 2 needs to be used, perform the following procedure to trace the calls:

  1. Download the debug build of dgVoodoo 2 (named as (spec release with Debug Layer)), and also download DebugView or DebugView++.
  2. Apply the dgVoodoo 2 files to the game per the usual method in the guide.
  3. In the game folder, run dgVoodooCpl.exe, right-click on the dgVoodoo banner, and enable Show all sections of the configuration.
  4. Open the last tab, Debug, and set Maximum trace level to +Additional trace info for internals.
  5. Run DebugView or DebugView++ and keep it running. Make sure its window is empty before launching the game.
  6. Launch the game, start a new game and proceed until you reach in-game graphics.
  7. Exit the game and check DebugView or DebugView++.

You should see a list of interfaces sorted by time. Determine the Direct3D or DirectDraw version using the following tables:

There is no Direct3D 4 or DirectDraw 4, since DirectX 4 was canceled and never released.
Direct3D version | Interfaces
-----------------|-----------------------------
2/3              | Direct3D,    Direct3DDevice
5                | Direct3D2,   Direct3DDevice2
6                | Direct3D3,   Direct3DDevice3
7                | Direct3D7,   Direct3DDevice7


DirectDraw version | Interfaces
-------------------|---------------------------
1                  | DirectDraw,  DirectDrawSurface
2/3                | DirectDraw2, DirectDrawSurface2
5                  | DirectDraw2, DirectDrawSurface3
6                  | DirectDraw4, DirectDrawSurface4
7                  | DirectDraw7, DirectDrawSurface7
Direct3D 2 and 3, and DirectDraw 2 and 3, use the exact same interfaces. As a result they cannot be distinguished by interfaces. For these cases use the DirectX version listed in requirements or readme, or the version of the DirectX installer shipped with the original release of the game.
DirectDraw 2/3 and 5 use the identically named DirectDraw2 interface. To distinguish between the two check the name of the DirectDrawSurface interface.
If you have trouble determining the exact DirectDraw version, simply write true in the directdraw versions field on the wiki page.