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Topic on Talk:Grand Theft Auto IV

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Since editing is disabled, I'll put a few things that are missing here.
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Since editing is disabled, I'll put a few things that are missing here.
 
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- FusionFix includes the TBoGT Vehicle Fix on both CE and pre-CE 
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The page claims "Already included with FusionFix on Complete Edition" 
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- ZPatch also fixes various FPS timing-related issues
See the readme https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/blob/pre-ivce/readme.md also listing "Fixed DLC car lights in TBoGT" for the pre-CE version of FusionFix. 
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See the feature list at https://zolika1351.pages.dev/mods/ivpatch
- ZPatch also fixes various FPS timing-related issues
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See the feature list at https://zolika1351.pages.dev/mods/ivpatch
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Specifically:
Specifically:
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Fixed bikes sliding more easily above ~80FPS
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Fixed bikes sliding more easily above ~80FPS
Fixed cutscenes having jittery camera motion at high FPS
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Fixed cutscenes zooming in at high FPS
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Fixed cutscenes having jittery camera motion at high FPS
Fixed the game speeding up above 300FPS
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Fixed cutscenes zooming in at high FPS
The game speeding up above 300FPS is also not listed in the timing-related issues section at all, here's a speedrun.com thread talking about it: https://www.speedrun.com/gtaiv/thread/wvt6r/1 
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Fixed the game speeding up above 300FPS
- ZPatch decreases loading times (and can be combined with ColAccel)
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Here's a quick comparison of the loading screen between FastLoading from ZPatch, as well as ColAccel, vanilla and both mods at the same time.
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https://streamable.com/slqqsl
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- ZPatch decreases loading times (and can be combined with ColAccel)
 
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- Neither FusionFix nor ZPatch remove mouse acceleration
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Here's a quick comparison of the loading screen between FastLoading from ZPatch, as well as ColAccel, vanilla and both mods at the same time.
See https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/blob/master/readme.md for FusionFix and https://zolika1351.pages.dev/mods/ivpatch for ZPatch.
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They both claim to remove the mouse deadzone, but not mouse acceleration. Though ZPatch does remove mouse acceleration from sniper rifles, see the feature list linked above.
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https://streamable.com/slqqsl
 
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- Taxi bug solutions
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Specifically, RIL.Budgeted https://gtaforums.com/topic/744584-reliv-rilbudgeted-population-budget-adjustertaxi-bug-fix/ and IV Tweaker https://zolika1351.pages.dev/mods/ivtweaker both have an option to increase the vehicle budget on 1.0.8.0 and below. Simple Traffic Loader is only a workaround which can introduce issues that are listed already, but both of these mods (as well as FusionFix) increase the actual amount of available memory for vehicle models (see the RIL.Budgeted thread, specifically "this plugin attacks the taxi bug right at its source, rather than working around the bug by loading models forcibly, it allows you to change the maximum size in bytes the game will allow automatically-loaded vehicles to take up!" the IV Tweaker feature list also includes "Vehicle Budget" in the Supported Limits section which also refers to the same thing)
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- Neither FusionFix nor ZPatch remove mouse acceleration
- A simpler downgrade method
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Not sure if this fits here but there is a way lighter downgrade method from CE to 1.0.8.0 available here: https://zolika1351.pages.dev/mods/ivpatch/downgrading
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See https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/blob/master/readme.md for FusionFix and https://zolika1351.pages.dev/mods/ivpatch for ZPatch.
Unlike ItsClonkAndre's tool, this only requires a simple drag 'n' drop and then running the included vcredist file, which should therefore be more user friendly. It also already includes the latest versions of ZPatch and IV Tweaker.
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They both claim to remove the mouse deadzone, but not mouse acceleration. Though ZPatch does remove mouse acceleration from sniper rifles, see the feature list linked above.
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- Taxi bug solutions
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Specifically, RIL.Budgeted https://gtaforums.com/topic/744584-reliv-rilbudgeted-population-budget-adjustertaxi-bug-fix/ and IV Tweaker https://zolika1351.pages.dev/mods/ivtweaker both have an option to increase the vehicle budget on 1.0.8.0 and below. Simple Traffic Loader is only a workaround which can introduce issues that are listed already, but both of these mods (as well as FusionFix) increase the actual amount of available memory for vehicle models (see the RIL.Budgeted thread, specifically "this plugin attacks the taxi bug right at its source, rather than working around the bug by loading models forcibly, it allows you to change the maximum size in bytes the game will allow automatically-loaded vehicles to take up!" the IV Tweaker feature list also includes "Vehicle Budget" in the Supported Limits section which also refers to the same thing)
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- A simpler downgrade method
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Not sure if this fits here but there is a way lighter downgrade method from CE to 1.0.8.0 available here: https://zolika1351.pages.dev/mods/ivpatch/downgrading
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Unlike ItsClonkAndre's tool, this only replaces a few files, and only requires a simple drag 'n' drop and then running the included vcredist file, which should therefore be more user friendly. It also already includes the latest versions of ZPatch and IV Tweaker.
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- Out of Commission Helicopter Bug Fix
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I just tested the linked mod, I had 80-90FPS and it did not fix the bug.