Topic on User talk:Sandemc
- (cur prev topic) 16:57, 3 April 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (I think the same here, that it is an issue on both sides.) . . +57
- (cur prev topic) 16:24, 3 April 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (Yeah, I personally think they overlooked the ram situation, but who knows. As I just said I'm suspecting it's a both issue - if one can't...) . . +204
- (cur prev topic) 15:08, 3 April 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (Yeah, game tries to seemingly stream in data and decompress it at the same time (according to DF) and all on he CPU, causing a huge CPU-b...) . . +242
- (cur prev topic) 12:05, 3 April 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (my request on the steam discussions seemed to work; though still unclear. If you also take the DF's video in account it seems to be both...) . . +269
- (cur prev topic) 09:02, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (Yeah, actually saw that one, how they made the portals in UE4 was amazing haha) . . +78
- (cur prev topic) 09:01, 30 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (talking of dev talk - Psychonauts 2 devs, Double Fine, did a massive commentary on the development - it's literally the largest dev comme...) . . +215
- (cur prev topic) 08:58, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (True, some devs do in some good GDC talks or own blog posts actually. But those are rare... :() . . +94
- (cur prev topic) 08:57, 30 March 2023 . . Sandemc (talk | contribs) edited a post on "TLOU1: please wait" . . +91
- (cur prev topic) 08:57, 30 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (Wish we could go back to developers making massive dev commentaries on the development proccess explaining the difficulties and actual te...) . . +144
- (cur prev topic) 08:55, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (DirectStorage works well, just would require a major loading system overhaul, which the devs probably did not want to do. But that RAM-us...) . . +294
- (cur prev topic) 08:53, 30 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (As for why is it RAM hungry, if you track the ram usage, during the loading screen it gradually spikes from 5-6gb usage to 11-15gb, which...) . . +480
- (cur prev topic) 08:51, 30 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (Thankfully FSR2.2 looks extremely good. I can just barely tell the actual render resolution is 720p, as the image clarity is pretty clear...) . . +316
- (cur prev topic) 08:50, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (Yeah, would be curious why this game is so RAM-hungry) . . +53
- (cur prev topic) 08:49, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" ("I also separated the memory leak and crashes bits into two different info lines to make it look as two different causes to the same issu...) . . +335
- (cur prev topic) 08:38, 30 March 2023 . . Sandemc (talk | contribs) edited a post on "TLOU1: please wait" . . +6
- (cur prev topic) 08:37, 30 March 2023 . . Sandemc (talk | contribs) edited a post on "TLOU1: please wait" . . +226
- (cur prev topic) 08:36, 30 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (Yeah i'm just mentioning it. I think the section is fine as it is rn, it mentions most issues. I also separated the memory leak and crash...) . . +869
- (cur prev topic) 08:05, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (Yeah, but this issue was not about stutters right? :P We have to watch out maybe for not involving too many issues in one "issue" on the...) . . +204
- (cur prev topic) 07:53, 30 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (alrighty. the stutter still exists if you let the shader compile; granted it's less frequent, but it still occurs. think the cause is lac...) . . +164
- (cur prev topic) 07:52, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (Even if he didn't, it shows game instability during asynchronous shader compilation, but then I'll add it to the snippet as it is then in...) . . +215
- (cur prev topic) 07:50, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (It is still very weird to me haha, asked the guy in the video btw if he let shader compilation finish before starting gameplay, just to b...) . . +144
- (cur prev topic) 07:36, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (Think it is a good addition yeah, makes it indeed strongly suggest it is RAM-related, could also be a coincidence idk. But certainly a go...) . . +203
- (cur prev topic) 06:36, 30 March 2023 . . Sandemc (talk | contribs) edited a post on "TLOU1: please wait" . . +24
- (cur prev topic) 05:51, 30 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (https://www.youtube.com/watch?v=ik0Pa91jJH8 stumbled upon this vid, and it also confirmed my suspicions. you can add it as a ref if you want) . . +140
- (cur prev topic) 05:37, 30 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (I still can't believe people completely ignore shader compilation on console ports - hell, detroit become human literally forces it on la...) . . +258
- (cur prev topic) 22:56, 29 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (These people who negative on letting shader compilation finish seem to be spreading misinformation about it, influencing other's perceive...) . . +262
- (cur prev topic) 22:55, 29 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (Yeah, also the issue I saw; people playing the game while shader compilation hasn't finished yet and then complain about performance. The...) . . +358
- (cur prev topic) 22:41, 29 March 2023 . . Sandemc (talk | contribs) edited a post on "TLOU1: please wait" . . +94
- (cur prev topic) 22:40, 29 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (that's the thing, i'm trying to be on lookout specifically for comments that state that their shaders have been built aswell. Frankly the...) . . +398
- (cur prev topic) 22:37, 29 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (Also same warning for me, can also be quite stubborn at times haha. But think we're working something out quite well here. If you have an...) . . +204
- (cur prev topic) 22:34, 29 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (You seem perfectly reasonable to me, so no worries. Think in this case a little more or less powerful CPU wouldn't matter; shader compila...) . . +486
- (cur prev topic) 22:22, 29 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (Alright. I'm doubting the cpu-load related bit aswell as I'm running an ryzen 5 3600 and people with better CPU's still seem to encounter...) . . +448
- (cur prev topic) 22:14, 29 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (Ok, didn't explain my motivation properly: the please wait... screens are thus related to loading, but because it is by design, I thought...) . . +524
- (cur prev topic) 22:00, 29 March 2023 . . Sandemc (talk | contribs) commented on "TLOU1: please wait" (False, I'm not dumb enough to correct a claim twice without making a fact check. Literally in the links you send, there's people running...) . . +609
- (cur prev topic) 21:56, 29 March 2023 . . Mrtnptrs (talk | contribs) commented on "TLOU1: please wait" (Please wait :P Haha, no, some info regarding this message: https://steamcommunity.com/app/1888930/discussions/0/3818529563395905434/ and...) . . +472