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Topic on Talk:Grand Theft Auto IV

Cant say anything "extremely well" for this game (and not for VRAM especially). Just Average well maximum. After 1.0.4 it did much better than on 1.0 (and since some first patches game ignore VRAM limit value allow to set higher (can detect incorrectly)).

The only option really demand powerfull GFX and VRAM (much more than "green" indicator indicate) is Maximize Shadows quality + additional shadows option. And resolution/AA of course.

With patches and shadows on Medium (or which one... turn off sub-option, set one lower than maximum for main shadow option) game indeed can work on stable FPS on very various PC configurations.

Game have constant Weather/Fall-sun filter that highly reduce FPS and increase using of GFX resources. Those filter turn off in some areas (Subway) or inferior of buildings, same as maybe decreased antialising (it did? i didnt play for long time).

It can work average well on very low spec PC/mobile PC. Those filter, green indicator in video settings that lie to you how much games need, in some cases wrong detect. But work well in general. How good it deal with one thing or others not the point to mention on article. Should be mentioned that game work very well in general on low-spec PC too (on maxed out settings except shadows/720p/AA on maximum on GF 950 2Gb). But have those filter and if your PC is low spec reduce settings more than indicator told you.

UPD: i can play with stable fps even on 630m 3Gb (Asus) with almost max setting (same shadows medium/720p and not remember for AA option). How can i forgot, this one notebook is exactly the case when game didnt recognise all available video memory (this happened only in GTA4, i did have doubts notebook have 3 Gb VRAM cause it is too much for 630m, isn't? no else games or benchmark did that)