Topic on Talk:Grand Theft Auto IV
This page shows the changes between two versions of a post by Deton24 in the topic "Large frame drops associated with too high details on modern hardware" on Talk:Grand Theft Auto IV.
You can see other versions of this post at its history page.
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− | Due to the nature of the game's poor optimization, maximum details can be tasking on modern configurations even to this day, causing drops to 38 FPS (1%) in 4K ([https://www.youtube.com/watch?v=HZ48QRa4U0U&t=156s i5-10400F/RTX 3070]) using stock DirectX 9 renderer. In scenarios when e.g. DXVK cannot be used (GPUs below GTX 600 and HD 7000 series) use [https://ant-sh.blogspot.com/2020/07/gta-4-stutter-choppiness-fix.html#_Toc45820764 DXwrapper]. | + | Due to the nature of the game's poor optimization, maximum details can be tasking on modern configurations even to this day, causing drops to 38 FPS (1%) in 4K ([https://www.youtube.com/watch?v=HZ48QRa4U0U&t=156s i5-10400F/RTX 3070]) using stock DirectX 9 renderer. In scenarios when e.g. DXVK cannot be used due to lack of Vulkan support (GPUs below GTX 600 and HD 7000 series can resort to DXVK-(async)-1.10.3 [and 1.10.1 for intel iGPUs] as the last versions supported) use [https://ant-sh.blogspot.com/2020/07/gta-4-stutter-choppiness-fix.html#_Toc45820764 DXwrapper]. |
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Change the level of details<br> | Change the level of details<br> | ||
− | - Lower the view distance to 25 or lower. Anything higher may cause drops in performance when looking at the city's skyline or densely detailed areas (particularly Middle Park) for | + | - Lower the view distance to 25 or lower. Anything higher may cause drops in performance when looking at the city's skyline or densely detailed areas (particularly Middle Park) for not big visual gain for everyone, while anything over 60-70 makes the game unstable.<br> |
- You may also increase your performance significantly while minimising pop-in and graphical glitches by setting the Detail Distance between 10 and 40.<br> | - You may also increase your performance significantly while minimising pop-in and graphical glitches by setting the Detail Distance between 10 and 40.<br> | ||
- If you need very high framerates, it is recommended that you disable shadows completely, as they are very CPU-intensive, and also reduce the Vehicle Density to around 40 (33 is the console default if you want a "vanilla" experience).<br> | - If you need very high framerates, it is recommended that you disable shadows completely, as they are very CPU-intensive, and also reduce the Vehicle Density to around 40 (33 is the console default if you want a "vanilla" experience).<br> | ||
+ | <br> Potato PC suggestions | ||
- Keeping V-Sync enabled (with the shadows disabled and other suggestions above) may help the game maintain close to stable 60 FPS even on old Intel Core 2 Quad CPUs/AMD Phenom II X4.<br> | - Keeping V-Sync enabled (with the shadows disabled and other suggestions above) may help the game maintain close to stable 60 FPS even on old Intel Core 2 Quad CPUs/AMD Phenom II X4.<br> | ||
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- Alternatively, you can also try out disabling Clip Capture in the "Game" option in the main menu and setting<br> <br> | - Alternatively, you can also try out disabling Clip Capture in the "Game" option in the main menu and setting<br> <br> | ||
commandline.txt additions:<br> | commandline.txt additions:<br> | ||
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- -noprecache for some configurations <br> | - -noprecache for some configurations <br> | ||
(not recommended while using DXVK https://ant-sh.blogspot.com/2020/09/easy-downgrade-gta-iv-to-1040.html?m=1) <br> | (not recommended while using DXVK https://ant-sh.blogspot.com/2020/09/easy-downgrade-gta-iv-to-1040.html?m=1) <br> | ||
− | - -disableimposters - although not good for flying scenarios | + | - -disableimposters - although not good for flying scenarios and can affect visuals |