Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Topic on User talk:Mrtnptrs

Dude, wtf? I also just noticed YOU removed my fixes for Red Dead Redemption 2 and Doom Eternal a few months ago. I'm not too invested in Doom Eternal so whatever but Red Dead Redemption 2:

https://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&oldid=1287251

"Removing this bit [...] clearly shows a DLSS sharpening slider being available"

The whole point of these mods was the sliders weren't working properly (0 often did not mean "disabled", just the least intensity) or sliders were not available at all. As you can see here, the slider is useless in RDR2:

reddit; /r/nvidia/comments/s94c0n/tool_to_properly_disable_dlss_sharpening_and/inmg6yn/ (won't let me link here, but check first comment)

"Auto-exposure is a feature by the game and not really an issue right"

What? Why are you removing stuff from the PCGamingWiki if you don't know what it's even doing? DLSS wants the engine to provide exposure values with every frame. If the engine can't do it, the developer is supposed to enable "Auto-exposure" in DLSS, so DLSS can try to calculate its own exposure values for each frame. Guess what? Rockstar neither enabled Auto-exposure nor provides the exposure values. Besides, the Nexusmods page allows to download two version of the mod, one with the Auto-exposure fix and one without.