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Topic on Talk:Grand Theft Auto V

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1. The in-game motion blur slider does not fully disable the effect, leaving a small amount always present even when the slider is set to the minimum. This can be verified by opening the visualsettings.dat file within the update.rpf file with a tool such as OpenIV and checking the defaultmotionblur.enabled and defaultmotionblur.strength settings. I have personally confirmed this, the aforementioned settings have a value of 1 and 0.1 by default, and the remaining motion blur is actually noticeable in-game compared to the same settings with a value of 0 and 0.0.
 
1. The in-game motion blur slider does not fully disable the effect, leaving a small amount always present even when the slider is set to the minimum. This can be verified by opening the visualsettings.dat file within the update.rpf file with a tool such as OpenIV and checking the defaultmotionblur.enabled and defaultmotionblur.strength settings. I have personally confirmed this, the aforementioned settings have a value of 1 and 0.1 by default, and the remaining motion blur is actually noticeable in-game compared to the same settings with a value of 0 and 0.0.
  
2. The in-game depth of field setting does not fully disable the effect, leaving distant scenery blurred at all times of day and during any type of weather in-game. This can be verified by opening each weather file (the ones named "w_xxxx.xml", 12 files in total) within the update.rpf file with a tool such as OpenIV and checking the environmental_blur_in, environmental_blur_out, and environmental_blur_size settings. I have personally confirmed this as well, similar situation to the motion blur setting.
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2. The in-game depth of field setting does not fully disable the effect, leaving distant scenery blurred at all times of day and during any type of weather in-game. This can be verified by opening each weather file (the ones named "w_xxxx.xml", 12 files in total) within the update.rpf file with a tool such as OpenIV and checking all occurrences of the environmental_blur_in, environmental_blur_out, and environmental_blur_size settings. I have personally confirmed this as well, similar situation to the motion blur setting, changing all values to 0.0000 removes the effect completely.
  
3. The game has a chromatic aberration effect always present at the edges of the screen, with no option to disable it. This can be altered by opening the timecycle_mods_1.xml, timecycle_mods_3.xml, and timecycle_mods_4.xml files within the update.rpf file with a tool such as OpenIV, searching for "nextgen" and checking the postfx_tonemap_filmic_a, lens_dist_coeff, lens_dist_cube_coeff, chrom_aberration_coeff, and chrom_aberration_coeff2 settings directly under it. I have also personally confirmed this, same deal as the motion blur and depth of field settings.
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3. The game has a chromatic aberration effect always present at the edges of the screen, with no option to disable it. This can be altered by opening the timecycle_mods_1.xml file within the update.rpf file with a tool such as OpenIV, searching for "nextgen", and checking the postfx_tonemap_filmic_a, lens_dist_coeff, lens_dist_cube_coeff, chrom_aberration_coeff, and chrom_aberration_coeff2 settings directly under it. I have also personally confirmed this, same deal as the motion blur and depth of field settings, changing all values to 0.000 removes the effect completely.