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Topic on Talk:Grand Theft Auto IV

@Mrtnptrs "if even sh*y benchmark like here shows up differences, though it is much less demanding than the rest of the game, then maybe it's not that stupid" I meant that benchmark in GTA IV usually shows much bigger framerate than actual game. I'm trying to say here that it might be much less sensitive to any detail changes, and possibly also patches (at least CPU-wise due to no heavy traffic) but iirc it showed some differences.
But knowing that shadows can be completely disabled, the comparison between various patches might be the most correct using that setting, but it still shows something about game performance if you know what are the differences between shadows and what fits to you. Because even lower shadows settings since 1.0.8.0 are altered vs 1.0.4.0, so it wouldn't be an accurate comparison, but it's also up to someone's taste if they like old shadows (and possibly better performance), but also lowered shadows in new patch can look better.
Here is decent comparison, but I think possibly better place would be near first safe house, when I really don't like how the old shadows looks, at least on certain level of detail. https://gtaforums.com/topic/975079-gta-iv-shadows-pc-version-1040-vs-consoles/?do=findComment&comment=1071629015

@Bowl 409600 "I don't understand why "00" at the end"
Because it is value in KB. Default is 204800.
If you set 512 instead of 512000 in at least virtual fields, it will cause object disappearing (even with 51200, but 76800 is fine but causes FPS drops, so it's still not enough - 102400 was the bare minimum for FHD maxed out to not cause object disappearing - also lowers values slightly lowers RAM consumption) And probably I get bigger memory consumption due to DXVK (that's normal behavior I noticed in the past with DX11 games too).
And yeah, thanks for clarification about the note, wasn't sure here what actually happened...